add Frame element

This commit is contained in:
Chris Danford
2008-07-21 07:59:31 +00:00
parent 68c6bb9458
commit 13af2debff
2 changed files with 8 additions and 0 deletions
+5
View File
@@ -25,6 +25,11 @@ MenuTimer::MenuTimer()
void MenuTimer::Load( RString sMetricsGroup )
{
m_sprFrame.Load( THEME->GetPathG(sMetricsGroup, "Frame") );
m_sprFrame->SetName( "Frame" );
ActorUtil::LoadAllCommandsAndSetXY( m_sprFrame, sMetricsGroup );
this->AddChild( m_sprFrame );
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
{
m_text[i].LoadFromFont( THEME->GetPathF(sMetricsGroup,"numbers") );
+3
View File
@@ -7,6 +7,7 @@
#include "BitmapText.h"
#include "RageSound.h"
#include "ThemeMetric.h"
#include "AutoActor.h"
class MenuTimer : public ActorFrame
{
@@ -46,6 +47,8 @@ protected:
LuaReference m_exprFormatText[NUM_MENU_TIMER_TEXTS];
AutoActor m_sprFrame;
RageSound m_soundBeep;
ThemeMetric<int> WARNING_START;