remove hardcoded 'Common' element lookup
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@@ -34,7 +34,7 @@ void ScreenMapControllers::Init()
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m_soundDelete.Load( THEME->GetPathS(m_sName,"delete"), true );
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m_textDevices.LoadFromFont( THEME->GetPathF("Common","normal") );
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m_textDevices.LoadFromFont( THEME->GetPathF(m_sName,"normal") );
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m_textDevices.SetName( "Devices" );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_textDevices );
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this->AddChild( &m_textDevices );
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@@ -71,7 +71,7 @@ void ScreenMapControllers::Init()
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FOREACH_ENUM( GameController, c )
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{
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BitmapText &text = m_textLabel[c];
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text.LoadFromFont( THEME->GetPathF("Common","title") );
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text.LoadFromFont( THEME->GetPathF(m_sName,"title") );
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PlayerNumber pn = (PlayerNumber)c;
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text.SetName( "Label"+PlayerNumberToString(pn) );
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RString sText = ssprintf(PLAYER_SLOTS.GetValue(), PlayerNumberToLocalizedString(pn).c_str());
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@@ -92,7 +92,7 @@ void ScreenMapControllers::Init()
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{
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BitmapText *pName = new BitmapText;
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pName->SetName( "Primary" );
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pName->LoadFromFont( THEME->GetPathF("Common","title") );
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pName->LoadFromFont( THEME->GetPathF(m_sName,"title") );
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RString sText = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), pKey->m_GameButton );
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pName->SetText( sText );
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ActorUtil::LoadAllCommands( *pName, m_sName );
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@@ -101,7 +101,7 @@ void ScreenMapControllers::Init()
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{
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BitmapText *pSecondary = new BitmapText;
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pSecondary->SetName( "Secondary" );
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pSecondary->LoadFromFont( THEME->GetPathF("Common","title") );
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pSecondary->LoadFromFont( THEME->GetPathF(m_sName,"title") );
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GameButton mb = INPUTMAPPER->GetInputScheme()->GameButtonToMenuButton( pKey->m_GameButton );
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RString sText;
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if( mb != GameButton_Invalid && mb != pKey->m_GameButton )
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