remove hardcoded 'Common' element lookup

This commit is contained in:
Chris Danford
2008-07-21 07:58:59 +00:00
parent fdf7d24b8c
commit 68c6bb9458
+4 -4
View File
@@ -34,7 +34,7 @@ void ScreenMapControllers::Init()
m_soundDelete.Load( THEME->GetPathS(m_sName,"delete"), true );
m_textDevices.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textDevices.LoadFromFont( THEME->GetPathF(m_sName,"normal") );
m_textDevices.SetName( "Devices" );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textDevices );
this->AddChild( &m_textDevices );
@@ -71,7 +71,7 @@ void ScreenMapControllers::Init()
FOREACH_ENUM( GameController, c )
{
BitmapText &text = m_textLabel[c];
text.LoadFromFont( THEME->GetPathF("Common","title") );
text.LoadFromFont( THEME->GetPathF(m_sName,"title") );
PlayerNumber pn = (PlayerNumber)c;
text.SetName( "Label"+PlayerNumberToString(pn) );
RString sText = ssprintf(PLAYER_SLOTS.GetValue(), PlayerNumberToLocalizedString(pn).c_str());
@@ -92,7 +92,7 @@ void ScreenMapControllers::Init()
{
BitmapText *pName = new BitmapText;
pName->SetName( "Primary" );
pName->LoadFromFont( THEME->GetPathF("Common","title") );
pName->LoadFromFont( THEME->GetPathF(m_sName,"title") );
RString sText = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), pKey->m_GameButton );
pName->SetText( sText );
ActorUtil::LoadAllCommands( *pName, m_sName );
@@ -101,7 +101,7 @@ void ScreenMapControllers::Init()
{
BitmapText *pSecondary = new BitmapText;
pSecondary->SetName( "Secondary" );
pSecondary->LoadFromFont( THEME->GetPathF("Common","title") );
pSecondary->LoadFromFont( THEME->GetPathF(m_sName,"title") );
GameButton mb = INPUTMAPPER->GetInputScheme()->GameButtonToMenuButton( pKey->m_GameButton );
RString sText;
if( mb != GameButton_Invalid && mb != pKey->m_GameButton )