cabinet lights solid on before first note

This commit is contained in:
Chris Danford
2005-05-09 04:48:18 +00:00
parent 0d635628ce
commit 11f8b1f578
+2 -3
View File
@@ -1707,9 +1707,8 @@ void ScreenGameplay::UpdateLights()
iRowLastCrossed = iSongRow; iRowLastCrossed = iSongRow;
} }
// Before the first beat of the song, blink all cabinet lights (except for // Before the first beat of the song, all cabinet lights solid on (except for menu buttons).
// menu buttons) on the beat. bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat);
bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat) && bCrossedABeat;
FOREACH_CabinetLight( cl ) FOREACH_CabinetLight( cl )
{ {
switch( cl ) switch( cl )