cabinet lights solid on before first note
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@@ -1707,9 +1707,8 @@ void ScreenGameplay::UpdateLights()
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iRowLastCrossed = iSongRow;
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iRowLastCrossed = iSongRow;
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}
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}
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// Before the first beat of the song, blink all cabinet lights (except for
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// Before the first beat of the song, all cabinet lights solid on (except for menu buttons).
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// menu buttons) on the beat.
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bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat);
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bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat) && bCrossedABeat;
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FOREACH_CabinetLight( cl )
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FOREACH_CabinetLight( cl )
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{
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{
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switch( cl )
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switch( cl )
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