From 11f8b1f5784ca64f49e6116c197d833e3638cf37 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 9 May 2005 04:48:18 +0000 Subject: [PATCH] cabinet lights solid on before first note --- stepmania/src/ScreenGameplay.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 7054f32afe..988fb9a421 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1707,9 +1707,8 @@ void ScreenGameplay::UpdateLights() iRowLastCrossed = iSongRow; } - // Before the first beat of the song, blink all cabinet lights (except for - // menu buttons) on the beat. - bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat) && bCrossedABeat; + // Before the first beat of the song, all cabinet lights solid on (except for menu buttons). + bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat); FOREACH_CabinetLight( cl ) { switch( cl )