LOAD_ALL_COMMANDS
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@@ -86,26 +86,31 @@ void ScreenWithMenuElements::Init()
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m_sprUnderlay->SetName("Underlay");
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m_sprUnderlay->SetDrawOrder( DRAW_ORDER_UNDERLAY );
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this->AddChild( m_sprUnderlay );
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LOAD_ALL_COMMANDS( m_sprUnderlay );
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m_sprOverlay.Load( THEME->GetPathB(m_sName,"overlay") );
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m_sprOverlay->SetName("Overlay");
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m_sprOverlay->SetDrawOrder( DRAW_ORDER_OVERLAY );
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this->AddChild( m_sprOverlay );
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LOAD_ALL_COMMANDS( m_sprOverlay );
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m_In.SetName( "In" );
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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this->AddChild( &m_In );
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LOAD_ALL_COMMANDS( m_In );
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m_Out.SetName( "Out" );
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m_Out.Load( THEME->GetPathB(m_sName,"out") );
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m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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this->AddChild( &m_Out );
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LOAD_ALL_COMMANDS( m_Out );
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m_Cancel.SetName( "Cancel" );
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m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
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m_Cancel.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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this->AddChild( &m_Cancel );
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LOAD_ALL_COMMANDS( m_Cancel );
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/* Grab the music path here; don't GetPath during BeginScreen. */
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if( PLAY_MUSIC )
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