From 110affd7912807d8fb60bed14822c52da08f3cee Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 16 Nov 2003 09:34:49 +0000 Subject: [PATCH] add comment --- stepmania/src/NoteTypes.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/stepmania/src/NoteTypes.h b/stepmania/src/NoteTypes.h index 9bc28aa6fc..8d4387210f 100644 --- a/stepmania/src/NoteTypes.h +++ b/stepmania/src/NoteTypes.h @@ -70,7 +70,7 @@ static const TapNote TAP_REMOVED_HOLD_TAIL = '\''; // MD 11/12/03 end -// mine note - don't step! +// step for an item static const TapNote TAP_ATTACK_BEGIN = 'a'; static const TapNote TAP_ATTACK_END = 'z'; @@ -112,6 +112,11 @@ enum NoteType NOTE_TYPE_16TH, // sixteenth note NOTE_TYPE_24TH, // twenty-fourth note NOTE_TYPE_32ND, // thirty-second note + + // Why is this high of resolution needed? It's breaking NoteSkins + // with note-coloring, and the extra resolution will take up more + // memory. Does any game actually use this? -Chris + // MD 11/02/03 - added finer divisions NOTE_TYPE_48TH, // forty-eighth note NOTE_TYPE_64TH, // sixty-fourth note