From 1107bb74b4c605dec69fd4af71002c0db2f4045d Mon Sep 17 00:00:00 2001 From: Jose_Varela Date: Sun, 29 Jul 2018 16:09:59 -0500 Subject: [PATCH] Add more explanations to the commands. --- Themes/_fallback/metrics.ini | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 5eb31ad37b..c42b2d633b 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -4853,18 +4853,26 @@ NullCountString="" # will act in reverse. OnePlayerModelX=0 -# TODO -# Distance between both models during versus or battle modes. -TwoPlayersModelX=8 - # Controls the Dancing characters camera. [DancingCamera] +# Camera Explanation +# StepMania's Dancing Characters Camera is divided into 3 sections + +# Rest - Begins as soon as Gameplay is started. It won't change until the +# First note has been hit/passed. + +# Sweep - Part of the camera where it begins to move, and does linear tweens +# Across the area, in a matrix-like style. + +# Still - Happens in a Rand ammount, in which if true, goes into a static position +# in a random spot of the area where the characters can (mostly) be visible. + # Distance relative to Z to the position of the characters. RestDistance=32.0 # Distance relative to Y to the position of the characters. RestHeight=-11.0 -# Distance relative to Z to the position of the characters -# At the moment of the sweep animation to begin. + +# Here's the moment the sweep animation will begin. SweepDistance=28.0 # Variable ammount in which the Z position will change # during said tween. @@ -4876,7 +4884,9 @@ SweepHeightVariable=7.0 # to become the new variable to start from. SweepPanYRangeDegrees=45.0 SweepPanYVarianceDegrees=60.0 +# Height where the Sweep will begin from. SweepHeight=-11.0 + StillDistance=26.0 StillDistanceVariance=3.0 StillPanYRangeDegrees=120.0 @@ -4886,6 +4896,8 @@ StillHeight=-10.0 # As the name implies, this sets the ammount of beats that the camera will # stay in its current state until transitioning to the next camera tween. BeatsUntilNextCamPos=8 + +# Set the Camera's Field Of View. CameraFOV=45 # Control the lighting position here.