use UpdateComboList
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@@ -962,6 +962,10 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
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// new max combo
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// new max combo
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GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber] = max(GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber], iCurCombo);
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GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber] = max(GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber], iCurCombo);
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const float beat = NoteRowToBeat(int(row));
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GAMESTATE->m_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->GetSongPercent(beat) );
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GAMESTATE->m_CurStageStats.SetLifeRecord( m_PlayerNumber, m_pLifeMeter->GetLife(), GAMESTATE->GetSongPercent(beat) );
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if (m_pScore)
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if (m_pScore)
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
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