Sped up gameplay outro and eval animations, profile save/load now properly uses offcommands rather than opaque throbber behaviour, Song title on evaluation was also moved slightly upward a bit,
27 lines
642 B
Lua
27 lines
642 B
Lua
local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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Def.Sprite {
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Name="animation",
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Texture="LoadScreen diamond 5x2.png",
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InitCommand=function(self)
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self:SetAllStateDelays(0.1):diffusealpha(1):diffuse(color("#95326F")):Center()
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end,
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OnCommand=function(self)
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self:zoom(0):decelerate(0.25):zoom(0.5)
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end;
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OffCommand=function(self)
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self:decelerate(0.25):zoom(0)
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end;
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};
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};
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t[#t+1] = Def.Actor {
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BeginCommand=function(self)
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if SCREENMAN:GetTopScreen():HaveProfileToSave() then self:sleep(1); end;
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self:queuecommand("Load");
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end;
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LoadCommand=function() SCREENMAN:GetTopScreen():Continue(); end;
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};
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return t; |