Updated comment/TODO.

This commit is contained in:
Jason Felds
2011-05-23 11:26:53 -04:00
parent d502c0fd43
commit 0f1e2c59ed
+3
View File
@@ -1386,6 +1386,9 @@ void ScreenGameplay::PauseGame( bool bPause, GameController gc )
// play assist ticks
void ScreenGameplay::PlayTicks()
{
/* TODO: Allow all players to have ticks. Not as simple as it looks.
* If a loop takes place, it could make one player's ticks come later
* than intended. Any help here would be appreciated. -Wolfman2000 */
Player &player = *m_vPlayerInfo[0].m_pPlayer;
const NoteData &nd = player.GetNoteData();
m_GameplayAssist.PlayTicks( nd, player.GetPlayerState() );