From 0f1e2c59ed5696af568c4673ccdc7c77e1faea19 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Mon, 23 May 2011 11:26:53 -0400 Subject: [PATCH] Updated comment/TODO. --- src/ScreenGameplay.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index ac87565d18..68750281d4 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -1386,6 +1386,9 @@ void ScreenGameplay::PauseGame( bool bPause, GameController gc ) // play assist ticks void ScreenGameplay::PlayTicks() { + /* TODO: Allow all players to have ticks. Not as simple as it looks. + * If a loop takes place, it could make one player's ticks come later + * than intended. Any help here would be appreciated. -Wolfman2000 */ Player &player = *m_vPlayerInfo[0].m_pPlayer; const NoteData &nd = player.GetNoteData(); m_GameplayAssist.PlayTicks( nd, player.GetPlayerState() );