diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index ac87565d18..68750281d4 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -1386,6 +1386,9 @@ void ScreenGameplay::PauseGame( bool bPause, GameController gc ) // play assist ticks void ScreenGameplay::PlayTicks() { + /* TODO: Allow all players to have ticks. Not as simple as it looks. + * If a loop takes place, it could make one player's ticks come later + * than intended. Any help here would be appreciated. -Wolfman2000 */ Player &player = *m_vPlayerInfo[0].m_pPlayer; const NoteData &nd = player.GetNoteData(); m_GameplayAssist.PlayTicks( nd, player.GetPlayerState() );