From 0ce3ef6fc6cf95bbe089124d5b1415c20146bf44 Mon Sep 17 00:00:00 2001 From: Ben Anderson Date: Thu, 7 Jul 2005 15:10:54 +0000 Subject: [PATCH] We're not allowed to skip screens at the engine level; crash instead. (We're crashing anyway) --- stepmania/src/ScreenSelectCharacter.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/stepmania/src/ScreenSelectCharacter.cpp b/stepmania/src/ScreenSelectCharacter.cpp index 1c2578e855..a80b7e5817 100644 --- a/stepmania/src/ScreenSelectCharacter.cpp +++ b/stepmania/src/ScreenSelectCharacter.cpp @@ -61,11 +61,8 @@ void ScreenSelectCharacter::Init() vector apCharacters; GAMESTATE->GetCharacters( apCharacters ); - if( apCharacters.empty() ) - { - this->PostScreenMessage( SM_GoToNextScreen, 0 ); - return; - } + // We're not allowed to skip screens at the engine level; thow an assert instead. + ASSERT( apCharacters.empty() ); switch( GAMESTATE->m_PlayMode ) {