add controller number to input test
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@@ -77,7 +77,7 @@ void ScreenTestInput::Update( float fDeltaTime )
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CString sName = GAMESTATE->GetCurrentGameDef()->m_szButtonNames[gi.button];
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CString sName = GAMESTATE->GetCurrentGameDef()->m_szButtonNames[gi.button];
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CString sSecondary = GAMESTATE->GetCurrentGameDef()->m_szSecondaryFunction[gi.button];
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CString sSecondary = GAMESTATE->GetCurrentGameDef()->m_szSecondaryFunction[gi.button];
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sTemp += " (" + sName + ") " + sSecondary;
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sTemp += ssprintf(" (Controller %d %s) %s", gi.controller+1, sName.c_str(), sSecondary.c_str() );
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}
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}
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else
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else
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{
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{
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