198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
#include "global.h"
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#include "RageSoundPosMap.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageTimer.h"
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#include <deque>
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/* The number of frames we should keep pos_map data for. This being too high
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* is mostly harmless; the data is small. */
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const int pos_map_backlog_frames = 100000;
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struct pos_map_t
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{
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/* Frame number from the POV of the sound driver: */
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int64_t m_iFrameNo;
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/* Actual sound position within the sample: */
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int64_t m_iPosition;
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/* The number of frames in this block: */
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int64_t m_iFrames;
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pos_map_t() { m_iFrameNo = 0; m_iPosition = 0; m_iFrames = 0; }
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pos_map_t( int64_t iFrame, int iPosition, int iFrames ) { m_iFrameNo = iFrame; m_iPosition = iPosition; m_iFrames = iFrames; }
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};
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struct pos_map_impl
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{
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deque<pos_map_t> m_Queue;
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void Cleanup();
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};
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pos_map_queue::pos_map_queue()
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{
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m_pImpl = new pos_map_impl;
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}
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pos_map_queue::~pos_map_queue()
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{
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delete m_pImpl;
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}
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pos_map_queue::pos_map_queue( const pos_map_queue &cpy )
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{
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*this = cpy;
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m_pImpl = new pos_map_impl( *cpy.m_pImpl );
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}
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pos_map_queue &pos_map_queue::operator=( const pos_map_queue &rhs )
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{
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delete m_pImpl;
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m_pImpl = new pos_map_impl( *rhs.m_pImpl );
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return *this;
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}
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void pos_map_queue::CommitPosition( int64_t iFrame, int iPosition, int iGotFrames )
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{
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if( m_pImpl->m_Queue.size() )
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{
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/* Optimization: If the last entry lines up with this new entry, just merge them. */
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pos_map_t &last = m_pImpl->m_Queue.back();
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if( last.m_iFrameNo+last.m_iFrames == iFrame &&
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last.m_iPosition+last.m_iFrames == iPosition )
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{
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last.m_iFrames += iGotFrames;
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return;
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}
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}
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m_pImpl->m_Queue.push_back( pos_map_t(iFrame, iPosition, iGotFrames) );
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m_pImpl->Cleanup();
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}
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void pos_map_impl::Cleanup()
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{
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/* Determine the number of frames of data we have. */
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int64_t iTotalFrames = 0;
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for( unsigned i = 0; i < m_Queue.size(); ++i )
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iTotalFrames += m_Queue[i].m_iFrames;
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/* Remove the oldest entry so long we'll stil have enough data. Don't delete every
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* frame, so we'll always have some data to extrapolate from. */
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while( m_Queue.size() > 1 && iTotalFrames - m_Queue.front().m_iFrames > pos_map_backlog_frames )
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{
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iTotalFrames -= m_Queue.front().m_iFrames;
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m_Queue.pop_front();
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}
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}
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int64_t pos_map_queue::Search( int64_t iFrame, bool *bApproximate ) const
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{
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if( IsEmpty() )
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{
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if( bApproximate )
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*bApproximate = true;
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return 0;
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}
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/* iFrame is probably in pos_map. Search to figure out what position
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* it maps to. */
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int64_t iClosestPosition = 0, iClosestPositionDist = INT_MAX;
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int iClosestBlock = 0; /* print only */
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for( unsigned i = 0; i < m_pImpl->m_Queue.size(); ++i )
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{
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if( iFrame >= m_pImpl->m_Queue[i].m_iFrameNo &&
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iFrame < m_pImpl->m_Queue[i].m_iFrameNo+m_pImpl->m_Queue[i].m_iFrames )
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{
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/* iFrame lies in this block; it's an exact match. Figure
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* out the exact position. */
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int64_t diff = m_pImpl->m_Queue[i].m_iPosition - m_pImpl->m_Queue[i].m_iFrameNo;
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return iFrame + diff;
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}
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/* See if the current position is close to the beginning of this block. */
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int64_t dist = llabs( m_pImpl->m_Queue[i].m_iFrameNo - iFrame );
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if( dist < iClosestPositionDist )
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{
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iClosestPositionDist = dist;
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iClosestBlock = i;
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iClosestPosition = m_pImpl->m_Queue[i].m_iPosition;
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}
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/* See if the current position is close to the end of this block. */
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dist = llabs( m_pImpl->m_Queue[i].m_iFrameNo + m_pImpl->m_Queue[i].m_iFrames - iFrame );
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if( dist < iClosestPositionDist )
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{
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iClosestPositionDist = dist;
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iClosestBlock = i;
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iClosestPosition = m_pImpl->m_Queue[i].m_iPosition + m_pImpl->m_Queue[i].m_iFrames;
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}
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}
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/*
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* The frame is out of the range of data we've actually sent.
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* Return the closest position.
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*
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* There are three cases when this happens:
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* 1. After the first GetPCM call, but before it actually gets heard.
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* 2. After GetPCM returns EOF and the sound has flushed, but before
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* SoundStopped has been called.
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* 3. Underflow; we'll be given a larger frame number than we know about.
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*/
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#if defined(WIN32)
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#define LI "%I64i"
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#else
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#define LI "%lli"
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#endif
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static RageTimer last;
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if( last.PeekDeltaTime() >= 1.0f )
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{
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last.GetDeltaTime();
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LOG->Trace( "Approximate sound time: driver frame " LI ", m_pImpl->m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
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iFrame, m_pImpl->m_Queue[iClosestBlock].m_iFrameNo, m_pImpl->m_Queue[iClosestBlock].m_iFrameNo+m_pImpl->m_Queue[iClosestBlock].m_iFrames,
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iClosestPositionDist, iClosestPosition );
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}
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if( bApproximate )
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*bApproximate = true;
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return iClosestPosition;
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}
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void pos_map_queue::Clear()
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{
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m_pImpl->m_Queue.clear();
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}
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bool pos_map_queue::IsEmpty() const
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{
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return m_pImpl->m_Queue.empty();
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}
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/*
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* Copyright (c) 2002-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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