Merge pull request #1 from wolfman2000/wolf-vs-amv-contribution
Set up ActorMultiVertex for other VS projects.
This commit is contained in:
+1
-1
@@ -209,7 +209,7 @@
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<xsl:template match="sm:Lua">
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<xsl:template match="sm:Lua">
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<div>
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<div>
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<div id="header">
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<div id="header">
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<h2><a href="http://code.google.com/p/stepmania/">StepMania 5</a> Lua Information</h2><br/>
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<h2><a href="https://github.com/stepmania/stepmania/">StepMania 5</a> Lua Information</h2><br/>
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<small>A collection of Lua bindings which can be used in themes for StepMania 5.</small>
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<small>A collection of Lua bindings which can be used in themes for StepMania 5.</small>
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</div>
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</div>
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<table id="sections">
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<table id="sections">
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+1
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@@ -2809,7 +2809,7 @@ void Player::UpdateJudgedRows()
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{
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{
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const TapNote &tn = m_NoteData.GetTapNote( iTrack, iRow );
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const TapNote &tn = m_NoteData.GetTapNote( iTrack, iRow );
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if (tn.type == TapNote::tap || tn.type == TapNote::lift ||
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if (tn.type == TapNote::tap || tn.type == TapNote::lift ||
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( tn.type == TapNote::hold_head && !REQUIRE_STEP_ON_HOLD_HEADS ) )
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( tn.type == TapNote::hold_head && REQUIRE_STEP_ON_HOLD_HEADS ) )
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{
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{
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viColsWithTaps.push_back( iTrack );
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viColsWithTaps.push_back( iTrack );
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};
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};
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@@ -572,7 +572,7 @@ bool ScreenSelectMusic::Input( const InputEventPlus &input )
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default: break;
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default: break;
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}
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}
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}
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}
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else if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
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if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
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{
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{
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Message msg("SelectMenuInput");
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Message msg("SelectMenuInput");
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msg.SetParam( "Player", input.pn );
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msg.SetParam( "Player", input.pn );
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@@ -774,6 +774,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiVertex.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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@@ -1655,6 +1656,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiVertex.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorSound.h" />
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<ClInclude Include="ActorSound.h" />
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@@ -1239,6 +1239,9 @@
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<ClCompile Include="ActorMultiTexture.cpp">
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<ClCompile Include="ActorMultiTexture.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="ActorMultiVertex.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorProxy.cpp">
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<ClCompile Include="ActorProxy.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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@@ -2621,6 +2624,9 @@
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<ClInclude Include="ActorMultiTexture.h">
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<ClInclude Include="ActorMultiTexture.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="ActorMultiVertex.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorProxy.h">
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<ClInclude Include="ActorProxy.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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@@ -773,6 +773,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiVertex.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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@@ -2094,6 +2095,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiVertex.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorSound.h" />
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<ClInclude Include="ActorSound.h" />
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@@ -1251,6 +1251,9 @@
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<ClCompile Include="ActorMultiTexture.cpp">
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<ClCompile Include="ActorMultiTexture.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="ActorMultiVertex.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorProxy.cpp">
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<ClCompile Include="ActorProxy.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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@@ -2783,6 +2786,9 @@
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<ClInclude Include="ActorMultiTexture.h">
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<ClInclude Include="ActorMultiTexture.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="ActorMultiVertex.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorProxy.h">
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<ClInclude Include="ActorProxy.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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