diff --git a/stepmania/src/LightsManager.cpp b/stepmania/src/LightsManager.cpp index 0516ad1f2d..0afaab6e7a 100644 --- a/stepmania/src/LightsManager.cpp +++ b/stepmania/src/LightsManager.cpp @@ -70,6 +70,11 @@ static float g_fCabinetLightDuration[NUM_CABINET_LIGHTS]; // current "power" of each actor light static float g_fCabinetLights[NUM_CABINET_LIGHTS]; +void LightsManager::BlinkActorLight( CabinetLight cl ) +{ + g_fCabinetLightDuration[cl] = g_fLightEffectRiseSeconds; +} + /* * Using data from pLightData, blink actor lights (eg. "effectclock,MarqueeLrRight") * within [iStart,iEnd). This is available even if no light driver is active. diff --git a/stepmania/src/LightsManager.h b/stepmania/src/LightsManager.h index ef8b0ea1e8..c7fc8670d7 100644 --- a/stepmania/src/LightsManager.h +++ b/stepmania/src/LightsManager.h @@ -61,6 +61,7 @@ public: void BlinkCabinetLight( CabinetLight cl ); void BlinkGameButton( GameInput gi ); + void BlinkActorLight( CabinetLight cl ); void BlinkActorLightsBetween( int iStart, int iEnd, const NoteData *pLightData ); float GetActorLightLatencySeconds() const;