unused now
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@@ -25,7 +25,6 @@ enum KeepAliveType // for use with the metric above
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{
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KEEP_ALIVE_TYPE_MAX = 0,
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KEEP_ALIVE_TYPE_5TH,
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KEEP_ALIVE_TYPE_HIDDEN, //disable drawing of the keep alive transition (for transitioning to the summary score screen)
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};
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@@ -44,11 +43,6 @@ TransitionKeepAlive::TransitionKeepAlive()
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m_sprLogo.SetXY( CENTER_X, CENTER_Y );
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}
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void TransitionKeepAlive::SetHidden()
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{
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g_KeepAliveType = (KeepAliveType)KEEP_ALIVE_TYPE_HIDDEN;
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}
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void TransitionKeepAlive::Update( float fDeltaTime )
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{
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// hack: Smooth out the big hickups.
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@@ -63,8 +57,6 @@ void TransitionKeepAlive::DrawPrimitives()
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// draw keep alive graphic
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switch( g_KeepAliveType )
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{
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case KEEP_ALIVE_TYPE_HIDDEN: //draw nothing
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break; //for last transition (to final score summary screen)
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case KEEP_ALIVE_TYPE_MAX:
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{
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float fPercentClosed = 1 - this->GetPercentageOpen();
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@@ -28,7 +28,6 @@ public:
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virtual void OpenWipingLeft( ScreenMessage send_when_done = SM_None );
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virtual void CloseWipingRight(ScreenMessage send_when_done = SM_None );
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virtual void CloseWipingLeft( ScreenMessage send_when_done = SM_None );
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virtual void SetHidden();
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protected:
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Sprite m_sprLogo;
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