diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 7f3ca0260b..689eeffc63 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -356,15 +356,15 @@ void ScreenGameplay::Init() m_HasteTurningPoints.clear(); m_HasteTurningPoints.push_back(-1); m_HasteTurningPoints.push_back(0); - m_HasteTurningPoints.push_back(.3); + m_HasteTurningPoints.push_back(0.3f); m_HasteTurningPoints.push_back(1); m_HasteAddAmounts.clear(); - m_HasteAddAmounts.push_back(-.5); + m_HasteAddAmounts.push_back(-0.5f); m_HasteAddAmounts.push_back(0); - m_HasteAddAmounts.push_back(.2); - m_HasteAddAmounts.push_back(.5); + m_HasteAddAmounts.push_back(0.2f); + m_HasteAddAmounts.push_back(0.5f); m_fHasteTimeBetweenUpdates= 4; - m_fHasteLifeSwitchPoint= .5; + m_fHasteLifeSwitchPoint= 0.5f; m_fCurrHasteRate= 1; // Should this be in BeginSong? Not sure whether it should carry over between songs. if( UseSongBackgroundAndForeground() )