From 0acaeecba0aca2d0c83422ecfe70d3a2c72348ab Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Tue, 13 Nov 2007 10:27:28 +0000 Subject: [PATCH] move m_bMultiplayer conditional into GameState --- stepmania/src/GameState.cpp | 2 +- stepmania/src/ScreenGameplay.cpp | 4 +--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 5ea99beefc..8bd8121f17 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -660,7 +660,7 @@ void GameState::CommitStageStats() { if( m_bDemonstrationOrJukebox ) return; - if( GAMESTATE->m_bMultiplayer ) + if( m_bMultiplayer ) return; STATSMAN->CommitStatsToProfiles( &STATSMAN->m_CurStageStats ); diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 8e988ebdb0..b8273fb471 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2346,9 +2346,7 @@ void ScreenGameplay::StageFinished( bool bBackedOut ) STATSMAN->m_CurStageStats.m_player[pn].CalcAwards( pn, STATSMAN->m_CurStageStats.m_bGaveUp, STATSMAN->m_CurStageStats.m_bUsedAutoplay ); STATSMAN->m_CurStageStats.CommitScores( false ); - // no saved stats in multiplayer - if( !GAMESTATE->m_bMultiplayer ) - GAMESTATE->CommitStageStats(); + GAMESTATE->CommitStageStats(); // save current stage stats STATSMAN->m_vPlayedStageStats.push_back( STATSMAN->m_CurStageStats );