From 0a41bb851221bba3544c8f712ee8b79a92b05bcd Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 15 Dec 2003 06:37:38 +0000 Subject: [PATCH] cleanup, fix typo --- stepmania/src/GameState.cpp | 8 ++++---- stepmania/src/GameState.h | 12 ++++-------- 2 files changed, 8 insertions(+), 12 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index d2627161ff..055208b7b2 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -64,7 +64,7 @@ GameState::~GameState() void GameState::Reset() { - if( m_timeGameStated != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song + if( m_timeGameStarted != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song EndGame(); @@ -72,7 +72,7 @@ void GameState::Reset() int p; - m_timeGameStated = 0; + m_timeGameStarted = 0; m_CurStyle = STYLE_INVALID; for( p=0; p m_vPlayedStageStats; + enum HealthState { HOT, ALIVE, DANGER, DEAD }; HealthState m_HealthState[NUM_PLAYERS]; bool AllAreInDangerOrWorse() const; @@ -202,13 +204,7 @@ public: StageResult GetStageResult( PlayerNumber pn ); void ResetStageStatistics(); // Call this when it's time to play a new stage. - - - vector m_vPlayedStageStats; // Only useful in Arcade for final evaluation - // A song is only inserted here if at least one player passed. - // StageStats are added by the Evaluation screen - - void GetFinalEvalStatsAndSongs( StageStats& statsOut, vector& vSongsOut ); // shown on arcade final evaluation + void GetFinalEvalStatsAndSongs( StageStats& statsOut, vector& vSongsOut ); // shown on arcade final evaluation //