add GetPlayMode Lua method
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@@ -1869,6 +1869,7 @@ public:
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}
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}
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static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; }
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static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; }
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static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; }
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static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; }
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static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; }
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static void Register(lua_State *L)
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static void Register(lua_State *L)
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{
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{
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@@ -1890,6 +1891,7 @@ public:
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ADD_METHOD( GetEditSourceSteps )
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ADD_METHOD( GetEditSourceSteps )
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ADD_METHOD( GetPreferredDifficulty )
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ADD_METHOD( GetPreferredDifficulty )
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ADD_METHOD( AnyPlayerHasRankingFeats )
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ADD_METHOD( AnyPlayerHasRankingFeats )
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ADD_METHOD( GetPlayMode )
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Luna<T>::Register( L );
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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// Add global singleton if constructed already. If it's not constructed yet,
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