Actor::SubscribeToMessage
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@@ -939,8 +939,7 @@ void Actor::AddCommand( const CString &sCmdName, apActorCommands apac )
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CString sMessage;
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if( GetMessageNameFromCommandName(sCmdName, sMessage) )
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{
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MESSAGEMAN->Subscribe( this, sMessage );
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m_vsSubscribedTo.push_back( sMessage );
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SubscribeToMessage( sMessage );
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m_mapNameToCommands[sMessage] = apac; // sCmdName w/o "Message" at the end
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}
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else
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@@ -975,6 +974,11 @@ void Actor::HandleMessage( const CString& sMessage )
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PlayCommand( sMessage );
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}
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void Actor::SubscribeToMessage( const CString &sMessageName )
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{
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MESSAGEMAN->Subscribe( this, sMessageName );
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m_vsSubscribedTo.push_back( sMessageName );
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}
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/*
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* (c) 2001-2004 Chris Danford
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@@ -330,6 +330,7 @@ public:
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virtual void RunCommands2( const LuaReference& cmds, Actor *pParent );
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void RunCommands( const apActorCommands& cmds ) { this->RunCommands( *cmds ); } // convenience
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void RunCommands2( const apActorCommands& cmds, Actor *pParent ) { this->RunCommands2( *cmds, pParent ); } // convenience
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void SubscribeToMessage( const CString &sMessageName ); // will automatically unsubscribe
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static float GetCommandsLengthSeconds( const LuaReference& cmds );
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static float GetCommandsLengthSeconds( const apActorCommands& cmds ) { return GetCommandsLengthSeconds( *cmds ); } // convenience
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