From 091fed1badb57b4a33ce9b609ccf5b225255e417 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 27 Mar 2005 07:03:30 +0000 Subject: [PATCH] add GetPlayMode Lua method --- stepmania/src/GameState.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index cfd27a98c4..1f97f4a35b 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1869,6 +1869,7 @@ public: } static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; } static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; } + static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; } static void Register(lua_State *L) { @@ -1890,6 +1891,7 @@ public: ADD_METHOD( GetEditSourceSteps ) ADD_METHOD( GetPreferredDifficulty ) ADD_METHOD( AnyPlayerHasRankingFeats ) + ADD_METHOD( GetPlayMode ) Luna::Register( L ); // Add global singleton if constructed already. If it's not constructed yet,