fixed missing "MenuBGAnims*" from VC7 project

This commit is contained in:
Chris Danford
2002-09-15 00:32:21 +00:00
parent 7c6529979c
commit 08926e30af
4 changed files with 35 additions and 14 deletions
+19 -12
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@@ -458,20 +458,28 @@ drivers are required to use these devices. These drivers are often finicky
and incompatible with some sound cards. PlayStation->Parallel adaptors can
be purchased from the StepMania web site or any importer.
For Windows 98 and Windows Me users, the recommended driver is "DirectPad Pro
5.0 for Win9x". For Windows 2000 and Windows XP, the recommended drivers are
NTPad XP 1.x. Both of these drivers can be downloaded from Aldos web site:
http://www.aldostools.com/dpad.html
For Windows 98 and Windows Me users, the recommended driver is "DirectPad Pro
5.0 for Win9x". For Windows 2000 and Windows XP, the recommended drivers is
NTPad XP 1.x or PSXPAD.
Win98/WinME
"DirectPad Pro 5.0 for Win9x", found at
http://www.aldostools.com/dpad.html
Win2K/WinXP
NTPad XP 1.x, found at
http://www.aldostools.com/dpad.html
PSXPAD 0.8.2002.0606b, found at
http://www.psxpad.com/download/downcnt.php?name=psxp_a020606b
************************************************************
8. Compatibility Issues
************************************************************
Some video card/driver combinations have visual errors when running StepMania.
If you experience any visual errors, please visit your video card manufacturer's
web site and download the latest Direct3D 8.1 drivers. Below is a list of known
issues that are thought to be video card driver bugs:
If you experience any visual errors, please visit your video card
manufacturer's web site and download the latest Direct3D 8.1 drivers. Below
is a list of known issues that are thought to be video card driver bugs:
* S3 Savage family cards (e.g. Diamond Stealth)
Symptom: The right edge of some graphics appears "cut off".
@@ -525,8 +533,8 @@ GeForce chip or an ATI Radeon chip.
1. Install the latest drivers for your video card.
2. Press F5 in the game to toggle between high detail and low detail modes.
3. Tweak the Display Resolution and Texture Resolution setting in the GameOptions
screen.
3. Tweak the Display Resolution and Texture Resolution setting in the
GameOptions screen.
* Chris, will you tell me when the next version will be released?
@@ -535,7 +543,7 @@ I'd rather not going to say. Sorry. It's gotten me in trouble before.
* Why won't you tell me? I promise I won't tell anyone else.
The reason I won't tell is because: a) I don't know yet, and b) I don't want
to make anyone angry if it takes longer than I expect (it usually does).
to make anyone angry if it takes longer than expected (it usually does).
************************************************************
@@ -1132,10 +1140,9 @@ creates your home directory and is required for things to start working.
************************************************************
Thanks to:
Warrior Bob (Dave H) for helping with the readme!
redcrusher for help on ez2 graphics
Dj Slash & Tony Thai for the caution graphic
Kyle "KeeL" Ward for his awesome menu music (www.ampcast.com/keel)
Gotetsu for helping track down bugs and other various tasks
************************************************************
End of document
+2 -2
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@@ -2,9 +2,9 @@
Fix
/////////////////////////
fix movie texture crash
faster IniFile (with std::map?)
eval letters glow faster
fix movie texture crash
The "groove bar" reports at the results screen is broken.
Getting a nearly full voltage bar on a
+6
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@@ -713,6 +713,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath="GroupList.h">
</File>
<File
RelativePath="MenuBGAnims.h">
</File>
<File
RelativePath="MenuBgAnims.cpp">
</File>
<File
RelativePath="MenuElements.cpp">
</File>
+8
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@@ -38,6 +38,14 @@ void TransitionFade::DrawPrimitives()
D3DXCOLOR colorTemp = GetDiffuse() * fPercentageOpaque;
m_rect.SetDiffuse( colorTemp );
m_rect.Draw();
// SUPER HACK! For some reason, this does not draw in release mode. I've looked for
// hours and can't figure out why. It appears though if you draw it twice, so that's
// what we'll do for now. Aye...
#ifndef _DEBUG
m_rect.SetDiffuse( colorTemp );
m_rect.Draw();
#endif
}