fixed missing "MenuBGAnims*" from VC7 project
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+19
-12
@@ -458,20 +458,28 @@ drivers are required to use these devices. These drivers are often finicky
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and incompatible with some sound cards. PlayStation->Parallel adaptors can
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be purchased from the StepMania web site or any importer.
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For Windows 98 and Windows Me users, the recommended driver is "DirectPad Pro
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5.0 for Win9x". For Windows 2000 and Windows XP, the recommended drivers are
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NTPad XP 1.x. Both of these drivers can be downloaded from Aldos web site:
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http://www.aldostools.com/dpad.html
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For Windows 98 and Windows Me users, the recommended driver is "DirectPad Pro
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5.0 for Win9x". For Windows 2000 and Windows XP, the recommended drivers is
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NTPad XP 1.x or PSXPAD.
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Win98/WinME
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"DirectPad Pro 5.0 for Win9x", found at
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http://www.aldostools.com/dpad.html
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Win2K/WinXP
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NTPad XP 1.x, found at
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http://www.aldostools.com/dpad.html
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PSXPAD 0.8.2002.0606b, found at
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http://www.psxpad.com/download/downcnt.php?name=psxp_a020606b
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************************************************************
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8. Compatibility Issues
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************************************************************
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Some video card/driver combinations have visual errors when running StepMania.
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If you experience any visual errors, please visit your video card manufacturer's
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web site and download the latest Direct3D 8.1 drivers. Below is a list of known
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issues that are thought to be video card driver bugs:
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If you experience any visual errors, please visit your video card
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manufacturer's web site and download the latest Direct3D 8.1 drivers. Below
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is a list of known issues that are thought to be video card driver bugs:
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* S3 Savage family cards (e.g. Diamond Stealth)
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Symptom: The right edge of some graphics appears "cut off".
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@@ -525,8 +533,8 @@ GeForce chip or an ATI Radeon chip.
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1. Install the latest drivers for your video card.
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2. Press F5 in the game to toggle between high detail and low detail modes.
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3. Tweak the Display Resolution and Texture Resolution setting in the GameOptions
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screen.
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3. Tweak the Display Resolution and Texture Resolution setting in the
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GameOptions screen.
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* Chris, will you tell me when the next version will be released?
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@@ -535,7 +543,7 @@ I'd rather not going to say. Sorry. It's gotten me in trouble before.
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* Why won't you tell me? I promise I won't tell anyone else.
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The reason I won't tell is because: a) I don't know yet, and b) I don't want
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to make anyone angry if it takes longer than I expect (it usually does).
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to make anyone angry if it takes longer than expected (it usually does).
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************************************************************
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@@ -1132,10 +1140,9 @@ creates your home directory and is required for things to start working.
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************************************************************
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Thanks to:
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Warrior Bob (Dave H) for helping with the readme!
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redcrusher for help on ez2 graphics
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Dj Slash & Tony Thai for the caution graphic
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Kyle "KeeL" Ward for his awesome menu music (www.ampcast.com/keel)
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Gotetsu for helping track down bugs and other various tasks
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************************************************************
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End of document
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@@ -2,9 +2,9 @@
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Fix
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/////////////////////////
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fix movie texture crash
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faster IniFile (with std::map?)
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eval letters glow faster
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fix movie texture crash
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The "groove bar" reports at the results screen is broken.
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Getting a nearly full voltage bar on a
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@@ -713,6 +713,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="GroupList.h">
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</File>
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<File
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RelativePath="MenuBGAnims.h">
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</File>
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<File
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RelativePath="MenuBgAnims.cpp">
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</File>
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<File
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RelativePath="MenuElements.cpp">
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</File>
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@@ -38,6 +38,14 @@ void TransitionFade::DrawPrimitives()
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D3DXCOLOR colorTemp = GetDiffuse() * fPercentageOpaque;
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m_rect.SetDiffuse( colorTemp );
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m_rect.Draw();
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// SUPER HACK! For some reason, this does not draw in release mode. I've looked for
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// hours and can't figure out why. It appears though if you draw it twice, so that's
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// what we'll do for now. Aye...
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#ifndef _DEBUG
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m_rect.SetDiffuse( colorTemp );
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m_rect.Draw();
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#endif
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}
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