From 08926e30aff58766d056c3001a58c2d84d787087 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 15 Sep 2002 00:32:21 +0000 Subject: [PATCH] fixed missing "MenuBGAnims*" from VC7 project --- stepmania/README-FIRST.TXT | 31 +++++++++++++++++++------------ stepmania/TODO.chris | 4 ++-- stepmania/src/StepMania.vcproj | 6 ++++++ stepmania/src/TransitionFade.cpp | 8 ++++++++ 4 files changed, 35 insertions(+), 14 deletions(-) diff --git a/stepmania/README-FIRST.TXT b/stepmania/README-FIRST.TXT index 1a4ab28e54..04dfd59b53 100644 --- a/stepmania/README-FIRST.TXT +++ b/stepmania/README-FIRST.TXT @@ -458,20 +458,28 @@ drivers are required to use these devices. These drivers are often finicky and incompatible with some sound cards. PlayStation->Parallel adaptors can be purchased from the StepMania web site or any importer. -For Windows 98 and Windows Me users, the recommended driver is "DirectPad Pro -5.0 for Win9x". For Windows 2000 and Windows XP, the recommended drivers are -NTPad XP 1.x. Both of these drivers can be downloaded from Aldos web site: -http://www.aldostools.com/dpad.html +For Windows 98 and Windows Me users, the recommended driver is "DirectPad Pro +5.0 for Win9x". For Windows 2000 and Windows XP, the recommended drivers is +NTPad XP 1.x or PSXPAD. +Win98/WinME + "DirectPad Pro 5.0 for Win9x", found at + http://www.aldostools.com/dpad.html + +Win2K/WinXP +NTPad XP 1.x, found at + http://www.aldostools.com/dpad.html +PSXPAD 0.8.2002.0606b, found at + http://www.psxpad.com/download/downcnt.php?name=psxp_a020606b ************************************************************ 8. Compatibility Issues ************************************************************ Some video card/driver combinations have visual errors when running StepMania. -If you experience any visual errors, please visit your video card manufacturer's -web site and download the latest Direct3D 8.1 drivers. Below is a list of known -issues that are thought to be video card driver bugs: +If you experience any visual errors, please visit your video card +manufacturer's web site and download the latest Direct3D 8.1 drivers. Below +is a list of known issues that are thought to be video card driver bugs: * S3 Savage family cards (e.g. Diamond Stealth) Symptom: The right edge of some graphics appears "cut off". @@ -525,8 +533,8 @@ GeForce chip or an ATI Radeon chip. 1. Install the latest drivers for your video card. 2. Press F5 in the game to toggle between high detail and low detail modes. -3. Tweak the Display Resolution and Texture Resolution setting in the GameOptions - screen. +3. Tweak the Display Resolution and Texture Resolution setting in the + GameOptions screen. * Chris, will you tell me when the next version will be released? @@ -535,7 +543,7 @@ I'd rather not going to say. Sorry. It's gotten me in trouble before. * Why won't you tell me? I promise I won't tell anyone else. The reason I won't tell is because: a) I don't know yet, and b) I don't want -to make anyone angry if it takes longer than I expect (it usually does). +to make anyone angry if it takes longer than expected (it usually does). ************************************************************ @@ -1132,10 +1140,9 @@ creates your home directory and is required for things to start working. ************************************************************ Thanks to: - Warrior Bob (Dave H) for helping with the readme! + redcrusher for help on ez2 graphics Dj Slash & Tony Thai for the caution graphic Kyle "KeeL" Ward for his awesome menu music (www.ampcast.com/keel) - Gotetsu for helping track down bugs and other various tasks ************************************************************ End of document diff --git a/stepmania/TODO.chris b/stepmania/TODO.chris index dbc16be4c4..60dd9ec57d 100644 --- a/stepmania/TODO.chris +++ b/stepmania/TODO.chris @@ -2,9 +2,9 @@ Fix ///////////////////////// -fix movie texture crash +faster IniFile (with std::map?) -eval letters glow faster +fix movie texture crash The "groove bar" reports at the results screen is broken. Getting a nearly full voltage bar on a diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj index 290a74cbd4..6fa24fd379 100644 --- a/stepmania/src/StepMania.vcproj +++ b/stepmania/src/StepMania.vcproj @@ -713,6 +713,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ + + + + diff --git a/stepmania/src/TransitionFade.cpp b/stepmania/src/TransitionFade.cpp index f87c007b67..5588735f97 100644 --- a/stepmania/src/TransitionFade.cpp +++ b/stepmania/src/TransitionFade.cpp @@ -38,6 +38,14 @@ void TransitionFade::DrawPrimitives() D3DXCOLOR colorTemp = GetDiffuse() * fPercentageOpaque; m_rect.SetDiffuse( colorTemp ); m_rect.Draw(); + +// SUPER HACK! For some reason, this does not draw in release mode. I've looked for +// hours and can't figure out why. It appears though if you draw it twice, so that's +// what we'll do for now. Aye... +#ifndef _DEBUG + m_rect.SetDiffuse( colorTemp ); + m_rect.Draw(); +#endif }