diff --git a/Themes/_fallback/Scripts/05 NewScoringFrontend.lua b/Themes/_fallback/Scripts/05 NewScoringFrontend.lua index da36313dfc..353f58a108 100644 --- a/Themes/_fallback/Scripts/05 NewScoringFrontend.lua +++ b/Themes/_fallback/Scripts/05 NewScoringFrontend.lua @@ -154,8 +154,8 @@ ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode) --this is how one activates ScoringEngine2's built-in filter system. judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}}) local mineWasHit=false - while mode == "update" do - if judge.TapNoteScore:find("Mine") then mineWasHit = true end + while mode=="update" do + if judge.TapNoteScore:find("Mine") then mineWasHit == true end curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] - (subtract10Points[judge.TapNoteScore] and 10 or 0) or (judge.HoldNoteScore=='HoldNoteScore_Held' and 1 or 0))) @@ -178,7 +178,7 @@ ScoringModes["Billions DP"]=function(judge,pss,player,mode) while true do judge,pss,player,mode=coroutine.yield(curScore,curMaxScore) curScore = (pss:GetActualDancePoints()/possibleDP)*1000000000 - curMaxScore = (pss:GetCurrentPossibleDancePoints/possibleDP)*1000000000 + curMaxScore = (pss:GetCurrentPossibleDancePoints()/possibleDP)*1000000000 if mode=="finalize" then return curScore,curMaxScore end end end