rename MultiPlayer_1 -> MultiPlayer_P1 for consistency with Lua
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@@ -988,7 +988,7 @@ MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
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{
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if( id == InputDevice_Invalid )
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return MultiPlayer_Invalid;
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return enum_add2( MultiPlayer_1, id - DEVICE_JOY1 );
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return enum_add2( MultiPlayer_P1, id - DEVICE_JOY1 );
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}
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GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
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