diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 8d14b7adb0..f62fcaf62b 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -931,7 +931,7 @@ int GameState::GetCourseSongIndex() const { /* iSongsPlayed includes the current song, so it's 1-based; subtract one. */ if( GAMESTATE->m_bMultiplayer ) - return STATSMAN->m_CurStageStats.m_multiPlayer[MultiPlayer_1].m_iSongsPlayed-1; + return STATSMAN->m_CurStageStats.m_multiPlayer[MultiPlayer_P1].m_iSongsPlayed-1; else return STATSMAN->m_CurStageStats.m_player[m_MasterPlayerNumber].m_iSongsPlayed-1; } diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index 19652c28eb..fc7338073a 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -988,7 +988,7 @@ MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id ) { if( id == InputDevice_Invalid ) return MultiPlayer_Invalid; - return enum_add2( MultiPlayer_1, id - DEVICE_JOY1 ); + return enum_add2( MultiPlayer_P1, id - DEVICE_JOY1 ); } GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const diff --git a/stepmania/src/PlayerNumber.h b/stepmania/src/PlayerNumber.h index d1d0f38bbf..7cc2a47a11 100644 --- a/stepmania/src/PlayerNumber.h +++ b/stepmania/src/PlayerNumber.h @@ -29,38 +29,38 @@ const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 }; enum MultiPlayer { - MultiPlayer_1 = 0, - MultiPlayer_2, - MultiPlayer_3, - MultiPlayer_4, - MultiPlayer_5, - MultiPlayer_6, - MultiPlayer_7, - MultiPlayer_8, - MultiPlayer_9, - MultiPlayer_10, - MultiPlayer_11, - MultiPlayer_12, - MultiPlayer_13, - MultiPlayer_14, - MultiPlayer_15, - MultiPlayer_16, - MultiPlayer_17, - MultiPlayer_18, - MultiPlayer_19, - MultiPlayer_20, - MultiPlayer_21, - MultiPlayer_22, - MultiPlayer_23, - MultiPlayer_24, - MultiPlayer_25, - MultiPlayer_26, - MultiPlayer_27, - MultiPlayer_28, - MultiPlayer_29, - MultiPlayer_30, - MultiPlayer_31, - MultiPlayer_32, + MultiPlayer_P1 = 0, + MultiPlayer_P2, + MultiPlayer_P3, + MultiPlayer_P4, + MultiPlayer_P5, + MultiPlayer_P6, + MultiPlayer_P7, + MultiPlayer_P8, + MultiPlayer_P9, + MultiPlayer_P10, + MultiPlayer_P11, + MultiPlayer_P12, + MultiPlayer_P13, + MultiPlayer_P14, + MultiPlayer_P15, + MultiPlayer_P16, + MultiPlayer_P17, + MultiPlayer_P18, + MultiPlayer_P19, + MultiPlayer_P20, + MultiPlayer_P21, + MultiPlayer_P22, + MultiPlayer_P23, + MultiPlayer_P24, + MultiPlayer_P25, + MultiPlayer_P26, + MultiPlayer_P27, + MultiPlayer_P28, + MultiPlayer_P29, + MultiPlayer_P30, + MultiPlayer_P31, + MultiPlayer_P32, NUM_MultiPlayer, // leave this at the end MultiPlayer_Invalid };