rename MultiPlayer_1 -> MultiPlayer_P1 for consistency with Lua
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@@ -931,7 +931,7 @@ int GameState::GetCourseSongIndex() const
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{
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/* iSongsPlayed includes the current song, so it's 1-based; subtract one. */
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if( GAMESTATE->m_bMultiplayer )
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return STATSMAN->m_CurStageStats.m_multiPlayer[MultiPlayer_1].m_iSongsPlayed-1;
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return STATSMAN->m_CurStageStats.m_multiPlayer[MultiPlayer_P1].m_iSongsPlayed-1;
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else
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return STATSMAN->m_CurStageStats.m_player[m_MasterPlayerNumber].m_iSongsPlayed-1;
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}
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@@ -988,7 +988,7 @@ MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
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{
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if( id == InputDevice_Invalid )
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return MultiPlayer_Invalid;
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return enum_add2( MultiPlayer_1, id - DEVICE_JOY1 );
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return enum_add2( MultiPlayer_P1, id - DEVICE_JOY1 );
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}
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GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
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@@ -29,38 +29,38 @@ const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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enum MultiPlayer
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{
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MultiPlayer_1 = 0,
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MultiPlayer_2,
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MultiPlayer_3,
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MultiPlayer_4,
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MultiPlayer_5,
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MultiPlayer_6,
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MultiPlayer_7,
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MultiPlayer_8,
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MultiPlayer_9,
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MultiPlayer_10,
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MultiPlayer_11,
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MultiPlayer_12,
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MultiPlayer_13,
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MultiPlayer_14,
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MultiPlayer_15,
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MultiPlayer_16,
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MultiPlayer_17,
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MultiPlayer_18,
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MultiPlayer_19,
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MultiPlayer_20,
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MultiPlayer_21,
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MultiPlayer_22,
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MultiPlayer_23,
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MultiPlayer_24,
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MultiPlayer_25,
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MultiPlayer_26,
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MultiPlayer_27,
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MultiPlayer_28,
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MultiPlayer_29,
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MultiPlayer_30,
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MultiPlayer_31,
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MultiPlayer_32,
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MultiPlayer_P1 = 0,
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MultiPlayer_P2,
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MultiPlayer_P3,
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MultiPlayer_P4,
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MultiPlayer_P5,
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MultiPlayer_P6,
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MultiPlayer_P7,
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MultiPlayer_P8,
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MultiPlayer_P9,
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MultiPlayer_P10,
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MultiPlayer_P11,
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MultiPlayer_P12,
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MultiPlayer_P13,
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MultiPlayer_P14,
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MultiPlayer_P15,
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MultiPlayer_P16,
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MultiPlayer_P17,
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MultiPlayer_P18,
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MultiPlayer_P19,
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MultiPlayer_P20,
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MultiPlayer_P21,
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MultiPlayer_P22,
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MultiPlayer_P23,
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MultiPlayer_P24,
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MultiPlayer_P25,
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MultiPlayer_P26,
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MultiPlayer_P27,
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MultiPlayer_P28,
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MultiPlayer_P29,
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MultiPlayer_P30,
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MultiPlayer_P31,
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MultiPlayer_P32,
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NUM_MultiPlayer, // leave this at the end
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MultiPlayer_Invalid
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};
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