rename MultiPlayer_1 -> MultiPlayer_P1 for consistency with Lua

This commit is contained in:
Chris Danford
2007-08-24 20:49:53 +00:00
parent bd9447ede4
commit 06212434a5
3 changed files with 34 additions and 34 deletions
+1 -1
View File
@@ -931,7 +931,7 @@ int GameState::GetCourseSongIndex() const
{
/* iSongsPlayed includes the current song, so it's 1-based; subtract one. */
if( GAMESTATE->m_bMultiplayer )
return STATSMAN->m_CurStageStats.m_multiPlayer[MultiPlayer_1].m_iSongsPlayed-1;
return STATSMAN->m_CurStageStats.m_multiPlayer[MultiPlayer_P1].m_iSongsPlayed-1;
else
return STATSMAN->m_CurStageStats.m_player[m_MasterPlayerNumber].m_iSongsPlayed-1;
}
+1 -1
View File
@@ -988,7 +988,7 @@ MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
{
if( id == InputDevice_Invalid )
return MultiPlayer_Invalid;
return enum_add2( MultiPlayer_1, id - DEVICE_JOY1 );
return enum_add2( MultiPlayer_P1, id - DEVICE_JOY1 );
}
GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
+32 -32
View File
@@ -29,38 +29,38 @@ const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
enum MultiPlayer
{
MultiPlayer_1 = 0,
MultiPlayer_2,
MultiPlayer_3,
MultiPlayer_4,
MultiPlayer_5,
MultiPlayer_6,
MultiPlayer_7,
MultiPlayer_8,
MultiPlayer_9,
MultiPlayer_10,
MultiPlayer_11,
MultiPlayer_12,
MultiPlayer_13,
MultiPlayer_14,
MultiPlayer_15,
MultiPlayer_16,
MultiPlayer_17,
MultiPlayer_18,
MultiPlayer_19,
MultiPlayer_20,
MultiPlayer_21,
MultiPlayer_22,
MultiPlayer_23,
MultiPlayer_24,
MultiPlayer_25,
MultiPlayer_26,
MultiPlayer_27,
MultiPlayer_28,
MultiPlayer_29,
MultiPlayer_30,
MultiPlayer_31,
MultiPlayer_32,
MultiPlayer_P1 = 0,
MultiPlayer_P2,
MultiPlayer_P3,
MultiPlayer_P4,
MultiPlayer_P5,
MultiPlayer_P6,
MultiPlayer_P7,
MultiPlayer_P8,
MultiPlayer_P9,
MultiPlayer_P10,
MultiPlayer_P11,
MultiPlayer_P12,
MultiPlayer_P13,
MultiPlayer_P14,
MultiPlayer_P15,
MultiPlayer_P16,
MultiPlayer_P17,
MultiPlayer_P18,
MultiPlayer_P19,
MultiPlayer_P20,
MultiPlayer_P21,
MultiPlayer_P22,
MultiPlayer_P23,
MultiPlayer_P24,
MultiPlayer_P25,
MultiPlayer_P26,
MultiPlayer_P27,
MultiPlayer_P28,
MultiPlayer_P29,
MultiPlayer_P30,
MultiPlayer_P31,
MultiPlayer_P32,
NUM_MultiPlayer, // leave this at the end
MultiPlayer_Invalid
};