fix random score range

This commit is contained in:
Chris Danford
2005-04-05 02:34:50 +00:00
parent aa2d435c6c
commit 05d01855b7
+1 -1
View File
@@ -760,7 +760,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
{
// Choose a percent for all scores. This is useful for testing unlocks
// where some elements are unlocked at a certain percent complete
float fPercentDP = randomf( 60, 120 );
float fPercentDP = randomf( 0.60, 1.20 );
Profile* pProfile = PROFILEMAN->GetMachineProfile();