diff --git a/stepmania/src/GameCommand.cpp b/stepmania/src/GameCommand.cpp index fe9253f9e2..a56593e311 100644 --- a/stepmania/src/GameCommand.cpp +++ b/stepmania/src/GameCommand.cpp @@ -760,7 +760,7 @@ void GameCommand::ApplySelf( const vector &vpns ) const { // Choose a percent for all scores. This is useful for testing unlocks // where some elements are unlocked at a certain percent complete - float fPercentDP = randomf( 60, 120 ); + float fPercentDP = randomf( 0.60, 1.20 ); Profile* pProfile = PROFILEMAN->GetMachineProfile();