event mode should have precedence in stage text
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@@ -723,10 +723,11 @@ bool GameState::IsExtraStage2() const
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CString GameState::GetStageText() const
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{
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if( m_bDemonstrationOrJukebox ) return "demo";
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// "event" has precedence
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else if( GAMESTATE->GetEventMode() ) return "event";
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else if( m_PlayMode == PLAY_MODE_ONI ) return "oni";
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else if( m_PlayMode == PLAY_MODE_NONSTOP ) return "nonstop";
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else if( m_PlayMode == PLAY_MODE_ENDLESS ) return "endless";
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else if( GAMESTATE->GetEventMode() ) return "event";
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else if( IsFinalStage() ) return "final";
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else if( IsExtraStage() ) return "extra1";
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else if( IsExtraStage2() ) return "extra2";
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