unused
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@@ -1,48 +0,0 @@
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#ifndef ModelOrSprite_H
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#define ModelOrSprite_H
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/*
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-----------------------------------------------------------------------------
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Class: ModelOrSprite
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Desc: A 3D ModelOrSprite.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Actor.h"
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class ModelOrSprite
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{
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public:
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ModelOrSprite () { m_pModel = NULL; m_pSprite = NULL; }
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virtual ~ModelOrSprite () { delete m_pModel; delete m_pSprite; }
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virtual void Update( float fDelta ) { ASSERT(m_pModel||m_pSprite); if(m_pModel) m_pModel->Update(fDelta); else m_pModel->Update(fDelta); }
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virtual void DrawPrimitives() { ASSERT(m_pModel||m_pSprite); if(m_pModel) m_pModel->Update(fDelta); else m_pModel->Update(fDelta); }
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void Load( CString sFile )
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{
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ASSERT( !m_pModel && !m_pSprite );
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if( sFile.Right(3)=="txt" )
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{
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m_pModel = new Model();
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m_pModel->Load( sFile );
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}
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else
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{
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m_pSprite = new Sprite();
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m_pSprite->Load( sFile );
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}
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}
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private:
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Model* m_pModel;
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Sprite* m_pSprite;
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};
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#endif
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@@ -1,33 +0,0 @@
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#ifndef NETWORKINPUT_H
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#define NETWORKINPUT_H
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/*
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-----------------------------------------------------------------------------
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Class: NetworkInput
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Desc: An input event specific to a menu navigation. This is generated based
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on a GameDef.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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struct NetworkInput
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{
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NetworkInput() { MakeInvalid(); };
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NetworkInput( PlayerNumber pn, MenuButton b ) { player = pn; button = b; };
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PlayerNumber player;
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MenuButton button;
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// bool operator==( const NetworkInput &other ) { return player == other.player && button == other.button; };
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inline bool IsValid() const { return player != PLAYER_INVALID; };
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inline void MakeInvalid() { player = PLAYER_INVALID; button = MENU_BUTTON_INVALID; };
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};
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#endif
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@@ -1,12 +0,0 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: NoteFieldPlus
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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@@ -1,25 +0,0 @@
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#ifndef NOTEFIELDPLUS_H
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#define NOTEFIELDPLUS_H
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/*
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-----------------------------------------------------------------------------
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Class: NoteFieldPlus
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Desc: NoteField + gray and ghost arrows.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteField.h"
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class NoteFieldPlus : public NoteField
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{
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public:
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protected:
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};
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#endif
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@@ -1,183 +0,0 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenGraphicOptions
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenGraphicOptions.h"
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#include "RageUtil.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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enum {
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GO_WINDOWED = 0,
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GO_DISPLAY_RESOLUTION,
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GO_DISPLAY_COLOR_DEPTH,
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GO_MAX_TEXTURE_RESOLUTION,
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GO_TEXTURE_COLOR_DEPTH,
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GO_KEEP_TEXTURES_IN_MEM,
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GO_REFRESH_RATE,
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GO_MOVIEDECODEMS,
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GO_VSYNC,
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GO_SHOWSTATS,
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NUM_GRAPHIC_OPTIONS_LINES
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};
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OptionRow g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
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OptionRow( "Display\nMode", true, "FULLSCREEN", "WINDOWED" ),
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OptionRow( "Display\nResolution", true, "320","400","512","640","800","1024","1280" ),
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OptionRow( "Display\nColor", true, "16BIT","32BIT" ),
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OptionRow( "Max Texture\nResolution", true, "256","512","1024","2048" ),
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OptionRow( "Texture\nColor", true, "16BIT","32BIT" ),
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OptionRow( "Keep Textures\nIn Memory", true, "NO","YES" ),
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OptionRow( "Refresh\nRate", true, "DEFAULT","60","70","72","75","80","85","90","100","120","150" ),
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OptionRow( "Movie\nDecode", true, "1ms","2ms","3ms","4ms" ),
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OptionRow( "Wait For\nVsync", true, "NO", "YES" ),
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OptionRow( "Show\nStats", true, "OFF","ON" ),
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};
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static const int HorizRes[] = {
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320, 400, 512, 640, 800, 1024, 1280
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};
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static const int VertRes[] = {
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240, 300, 384, 480, 600, 768, 960
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};
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static const int TextureRes[] = {
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256, 512, 1024, 2048
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};
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ScreenGraphicOptions::ScreenGraphicOptions( CString sName ) :
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ScreenOptions( sName )
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{
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LOG->Trace( "ScreenGraphicOptions::ScreenGraphicOptions()" );
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Init(
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INPUTMODE_TOGETHER,
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g_GraphicOptionsLines,
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NUM_GRAPHIC_OPTIONS_LINES,
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true );
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m_Menu.m_MenuTimer.Disable();
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SOUND->PlayMusic( THEME->GetPathToS("ScreenGraphicOptions music") );
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}
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void ScreenGraphicOptions::ImportOptions()
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{
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m_iSelectedOption[0][GO_WINDOWED] = PREFSMAN->m_bWindowed ? 1:0;
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switch( PREFSMAN->m_iDisplayWidth )
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{
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case 320: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 0; break;
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case 400: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 1; break;
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case 512: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 2; break;
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case 640: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 3; break;
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case 800: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 4; break;
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case 1024: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 5; break;
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case 1280: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 6; break;
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default: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 3; break;
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}
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switch( PREFSMAN->m_iDisplayColorDepth )
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{
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case 16: m_iSelectedOption[0][GO_DISPLAY_COLOR_DEPTH] = 0; break;
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case 32: m_iSelectedOption[0][GO_DISPLAY_COLOR_DEPTH] = 1; break;
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}
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switch( PREFSMAN->m_iMaxTextureResolution )
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{
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case 256: m_iSelectedOption[0][GO_MAX_TEXTURE_RESOLUTION] = 0; break;
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case 512: m_iSelectedOption[0][GO_MAX_TEXTURE_RESOLUTION] = 1; break;
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case 1024: m_iSelectedOption[0][GO_MAX_TEXTURE_RESOLUTION] = 2; break;
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case 2048: m_iSelectedOption[0][GO_MAX_TEXTURE_RESOLUTION] = 3; break;
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default: m_iSelectedOption[0][GO_MAX_TEXTURE_RESOLUTION] = 3; break;
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}
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switch( PREFSMAN->m_iTextureColorDepth )
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{
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case 16: m_iSelectedOption[0][GO_TEXTURE_COLOR_DEPTH] = 0; break;
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case 32: m_iSelectedOption[0][GO_TEXTURE_COLOR_DEPTH] = 1; break;
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}
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m_iSelectedOption[0][GO_KEEP_TEXTURES_IN_MEM] = PREFSMAN->m_bDelayedTextureDelete ? 1:0;
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switch(PREFSMAN->m_iRefreshRate)
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{
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case REFRESH_DEFAULT: m_iSelectedOption[0][GO_REFRESH_RATE] = 0; break;
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default:
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for(unsigned i = 2; i < g_GraphicOptionsLines[GO_REFRESH_RATE].choices.size(); ++i) {
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if(atoi(g_GraphicOptionsLines[GO_REFRESH_RATE].choices[i]) <= PREFSMAN->m_iRefreshRate)
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m_iSelectedOption[0][GO_REFRESH_RATE] = i;
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}
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}
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m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
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m_iSelectedOption[0][GO_VSYNC] = PREFSMAN->m_bVsync ? 1:0;
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m_iSelectedOption[0][GO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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}
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void ScreenGraphicOptions::ExportOptions()
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{
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PREFSMAN->m_bWindowed = m_iSelectedOption[0][GO_WINDOWED] == 1;
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if(m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] > 6)
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{
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ASSERT(0);
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m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 3;
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}
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PREFSMAN->m_iDisplayWidth = HorizRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]];
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PREFSMAN->m_iDisplayHeight = VertRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]];
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switch( m_iSelectedOption[0][GO_DISPLAY_COLOR_DEPTH] )
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{
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case 0: PREFSMAN->m_iDisplayColorDepth = 16; break;
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case 1: PREFSMAN->m_iDisplayColorDepth = 32; break;
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default: ASSERT(0); PREFSMAN->m_iDisplayColorDepth = 16; break;
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}
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PREFSMAN->m_iMaxTextureResolution = TextureRes[m_iSelectedOption[0][GO_MAX_TEXTURE_RESOLUTION]];
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switch( m_iSelectedOption[0][GO_TEXTURE_COLOR_DEPTH] )
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{
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case 0: PREFSMAN->m_iTextureColorDepth = 16; break;
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case 1: PREFSMAN->m_iTextureColorDepth = 32; break;
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default: ASSERT(0); PREFSMAN->m_iTextureColorDepth = 16; break;
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}
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PREFSMAN->m_bDelayedTextureDelete = (m_iSelectedOption[0][GO_KEEP_TEXTURES_IN_MEM] == 1);
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if(m_iSelectedOption[0][GO_REFRESH_RATE] == 0)
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PREFSMAN->m_iRefreshRate = REFRESH_DEFAULT;
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else
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{
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int n = m_iSelectedOption[0][GO_REFRESH_RATE];
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PREFSMAN->m_iRefreshRate = atoi(g_GraphicOptionsLines[GO_REFRESH_RATE].choices[n]);
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}
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PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1;
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PREFSMAN->m_bVsync = m_iSelectedOption[0][GO_VSYNC] == 1;
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PREFSMAN->m_bShowStats = m_iSelectedOption[0][GO_SHOWSTATS] == 1;
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}
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void ScreenGraphicOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenGraphicOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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ApplyGraphicOptions();
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GoToPrevState();
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}
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@@ -1,31 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenGraphicOptions
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Desc: Change video-related options.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#ifndef SCREEN_GRAPHIC_OPTIONS_H
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#define SCREEN_GRAPHIC_OPTIONS_H
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#include "ScreenOptions.h"
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class ScreenGraphicOptions : public ScreenOptions
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{
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public:
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ScreenGraphicOptions( CString sClassName );
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private:
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void UpdateRefreshRates();
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void ImportOptions();
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void ExportOptions();
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void GoToNextState();
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void GoToPrevState();
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};
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#endif
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