unused (just use a ScreenAttract for this now)

This commit is contained in:
Glenn Maynard
2004-06-08 05:38:10 +00:00
parent 7061f8109d
commit ca8b0f498d
5 changed files with 0 additions and 107 deletions
-12
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@@ -1,12 +0,0 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenAlbums
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
-23
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@@ -1,23 +0,0 @@
/*
-----------------------------------------------------------------------------
Class: ScreenAlbums
Desc: Base class for all attraction screens.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenAttract.h"
class ScreenAlbums : public ScreenAttract
{
public:
ScreenAlbums( CString sName ) : ScreenAttract(sName) { };
};
-23
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@@ -1,23 +0,0 @@
/*
-----------------------------------------------------------------------------
Class: ScreenCompany
Desc: Base class for all attraction screens.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenAttract.h"
class ScreenCompany : public ScreenAttract
{
public:
ScreenCompany( CString sName ) : ScreenAttract( sName ) { }
};
-24
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@@ -1,24 +0,0 @@
#include "global.h"
#include "ScreenIntroMovie.h"
void ScreenIntroMovie::Update( float fDelta )
{
ScreenAttract::Update(fDelta);
/*
RageTexture *tex = sprite->GetTexture();
if(tex->IsAMovie() && !tex->IsPlaying())
this->PostScreenMessage( SM_BeginFadingOut,0 );
and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie:
if(sprite->GetTexture->IsAMovie())
{
tex->SetLooping(false);
ClearMessageQueue(SM_BeginFadingOut);
}
Don't use RageMovieTexture directly.
*/
}
-25
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@@ -1,25 +0,0 @@
/*
-----------------------------------------------------------------------------
Class: ScreenIntroMovie
Desc: Base class for all attraction screens.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
Kevin Slaughter
-----------------------------------------------------------------------------
*/
#include "ScreenAttract.h"
class ScreenIntroMovie : public ScreenAttract
{
public:
ScreenIntroMovie( CString sName ) : ScreenAttract( sName ) { };
void Update( float fDelta );
};