unused (just use a ScreenAttract for this now)
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@@ -1,12 +0,0 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenAlbums
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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@@ -1,23 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenAlbums
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Desc: Base class for all attraction screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenAttract.h"
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class ScreenAlbums : public ScreenAttract
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{
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public:
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ScreenAlbums( CString sName ) : ScreenAttract(sName) { };
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};
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@@ -1,23 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenCompany
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Desc: Base class for all attraction screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenAttract.h"
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class ScreenCompany : public ScreenAttract
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{
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public:
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ScreenCompany( CString sName ) : ScreenAttract( sName ) { }
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};
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@@ -1,24 +0,0 @@
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#include "global.h"
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#include "ScreenIntroMovie.h"
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void ScreenIntroMovie::Update( float fDelta )
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{
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ScreenAttract::Update(fDelta);
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/*
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RageTexture *tex = sprite->GetTexture();
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if(tex->IsAMovie() && !tex->IsPlaying())
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this->PostScreenMessage( SM_BeginFadingOut,0 );
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and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie:
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if(sprite->GetTexture->IsAMovie())
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{
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tex->SetLooping(false);
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ClearMessageQueue(SM_BeginFadingOut);
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}
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Don't use RageMovieTexture directly.
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*/
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}
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@@ -1,25 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenIntroMovie
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Desc: Base class for all attraction screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "ScreenAttract.h"
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class ScreenIntroMovie : public ScreenAttract
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{
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public:
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ScreenIntroMovie( CString sName ) : ScreenAttract( sName ) { };
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void Update( float fDelta );
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};
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