From 04a0829134f1e9532b011615b4d4cb3d711fb396 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Tue, 13 Nov 2007 04:48:58 +0000 Subject: [PATCH] allow checkpoints for rolls --- stepmania/src/Player.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 5b102efe59..cea0b7f7ef 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -2409,16 +2409,6 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now ) if( tn.type != TapNote::hold_head ) continue; - switch( tn.subType ) - { - DEFAULT_FAIL( tn.subType ); - case TapNote::hold_head_hold: - break; - case TapNote::hold_head_roll: - // checkpoints don't apply to rolls - continue; - } - int iStartRow = iter.Row(); int iEndRow = iStartRow + tn.iDuration; int iTrack = iter.Track();