add ScreenEvalMultiplayer

This commit is contained in:
Chris Danford
2005-08-28 09:03:21 +00:00
parent cb3c9b60a4
commit 035687fa4f
+19 -2
View File
@@ -1075,8 +1075,6 @@ SurviveTimeY=SCREEN_CENTER_Y+100
SurviveTimeOnCommand=sleep,0.3;linear,0.3;diffusealpha,1;sleep,3.5;linear,0.5;diffusealpha,0 SurviveTimeOnCommand=sleep,0.3;linear,0.3;diffusealpha,1;sleep,3.5;linear,0.5;diffusealpha,0
DebugX=SCREEN_CENTER_X+0 DebugX=SCREEN_CENTER_X+0
DebugY=SCREEN_CENTER_Y+0 DebugY=SCREEN_CENTER_Y+0
AutoPlayX=SCREEN_CENTER_X+0
AutoPlayY=SCREEN_CENTER_Y+120
SecondsBetweenComments=10 SecondsBetweenComments=10
TickEarlySeconds=0.05 TickEarlySeconds=0.05
ShowLifeMeterForDisabledPlayers=1 ShowLifeMeterForDisabledPlayers=1
@@ -4572,5 +4570,24 @@ PercentP1OffCommand=
DancePointsDigits=5 DancePointsDigits=5
PercentUseRemainder=0 PercentUseRemainder=0
[MultiplayerEvalScoreRow Percent]
Fallback=PlayerScoreItem Percent
PercentP1OnCommand=@"x,3;zoomx,0.6;shadowlength,0;diffuse,"..PlayerColor(PLAYER_1)
[PlayerScoreList] [PlayerScoreList]
ItemPositionCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*72) end ItemPositionCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*72) end
[MultiplayerEvalScoreRow]
NumberOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+112); self:zoomx(0.5); self:zoomy(0.6); self:shadowlength(0); end
ScoreOnCommand=x,-86
[ScreenEvaluationMultiplayer]
LabelOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+116); end
LineOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X); self:y(SCREEN_CENTER_Y+indexOffset*36+6); self:draworder(itemIndex); end
BulletOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X-246); self:y(SCREEN_CENTER_Y+indexOffset*36+6); end
NextScreen=@SongSelectionScreen()
[ScreenEvaluationMultiplayer]
Class=ScreenEvaluationMultiplayer
Fallback=ScreenWithMenuElements
TimerSeconds=0