add ScreenEvalMultiplayer
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@@ -1075,8 +1075,6 @@ SurviveTimeY=SCREEN_CENTER_Y+100
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SurviveTimeOnCommand=sleep,0.3;linear,0.3;diffusealpha,1;sleep,3.5;linear,0.5;diffusealpha,0
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DebugX=SCREEN_CENTER_X+0
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DebugY=SCREEN_CENTER_Y+0
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AutoPlayX=SCREEN_CENTER_X+0
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AutoPlayY=SCREEN_CENTER_Y+120
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SecondsBetweenComments=10
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TickEarlySeconds=0.05
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ShowLifeMeterForDisabledPlayers=1
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@@ -4572,5 +4570,24 @@ PercentP1OffCommand=
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DancePointsDigits=5
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PercentUseRemainder=0
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[MultiplayerEvalScoreRow Percent]
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Fallback=PlayerScoreItem Percent
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PercentP1OnCommand=@"x,3;zoomx,0.6;shadowlength,0;diffuse,"..PlayerColor(PLAYER_1)
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[PlayerScoreList]
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ItemPositionCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*72) end
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[MultiplayerEvalScoreRow]
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NumberOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+112); self:zoomx(0.5); self:zoomy(0.6); self:shadowlength(0); end
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ScoreOnCommand=x,-86
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[ScreenEvaluationMultiplayer]
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LabelOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+116); end
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LineOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X); self:y(SCREEN_CENTER_Y+indexOffset*36+6); self:draworder(itemIndex); end
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BulletOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X-246); self:y(SCREEN_CENTER_Y+indexOffset*36+6); end
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NextScreen=@SongSelectionScreen()
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[ScreenEvaluationMultiplayer]
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Class=ScreenEvaluationMultiplayer
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Fallback=ScreenWithMenuElements
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TimerSeconds=0
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