use RageSound_Generic_Software

This commit is contained in:
Glenn Maynard
2004-03-25 02:46:32 +00:00
parent 9a74f9be01
commit 034800535e
2 changed files with 18 additions and 131 deletions
@@ -14,11 +14,11 @@
#include <sys/time.h>
#include <sys/resource.h>
const int channels = 2;
static const int channels = 2;
int samplerate = 44100;
const int samples_per_frame = channels;
const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
static const int samples_per_frame = channels;
static const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
/* Linux 2.6 has a fine-grained scheduler. We can almost always use a smaller buffer
* size than in 2.4. XXX: Some cards can handle smaller buffer sizes than others. */
@@ -39,7 +39,7 @@ void RageSound_ALSA9_Software::MixerThread()
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
setpriority( PRIO_PROCESS, getpid(), -15 );
setpriority( PRIO_PROCESS, 0, -15 );
// RageTimer UnderrunTest;
while(!shutdown)
@@ -66,130 +66,30 @@ bool RageSound_ALSA9_Software::GetData()
if( frames_to_fill <= 0 )
return false;
/* Sint16 represents a single sample
* each frame contains one sample per channel
*/
static Sint16 *buf = NULL;
static Sint16 *buf = NULL;
if (!buf)
buf = new Sint16[max_writeahead*samples_per_frame];
static SoundMixBuffer mix;
const int64_t play_pos = pcm->GetPlayPos();
const int64_t cur_play_pos = pcm->GetPosition();
LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
continue;
int bytes_read = 0;
int bytes_left = frames_to_fill*bytes_per_frame;
/* Does the sound have a start time? */
if( !sounds[i]->start_time.IsZero() )
{
/* If the sound is supposed to start at a time past this buffer, insert silence. */
const int64_t iFramesUntilThisBuffer = play_pos - cur_play_pos;
const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
const int64_t iFramesBeforeStart = int64_t( fSecondsBeforeStart * samplerate );
const int64_t iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer;
const int iSilentBytesInThisBuffer = clamp( int(iSilentFramesInThisBuffer * bytes_per_frame), 0, bytes_left );
memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
bytes_read += iSilentBytesInThisBuffer;
bytes_left -= iSilentBytesInThisBuffer;
if( !iSilentBytesInThisBuffer )
sounds[i]->start_time.SetZero();
}
/* Call the callback.
* Get the units straight,
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
*/
int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, play_pos+bytes_read/bytes_per_frame );
bytes_read += got;
bytes_left -= got;
mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16), sounds[i]->snd->GetVolume() );
if( bytes_left > 0 )
{
/* This sound is finishing. */
sounds[i]->stopping = true;
sounds[i]->flush_pos = pcm->GetPlayPos() + (bytes_read / bytes_per_frame);
}
}
L.Unlock();
memset( buf, 0, frames_to_fill * bytes_per_frame );
mix.read( buf );
this->Mix( buf, frames_to_fill, play_pos, cur_play_pos );
pcm->Write( buf, frames_to_fill );
return true;
}
void RageSound_ALSA9_Software::StartMixing(RageSoundBase *snd)
{
sound *s = new sound;
s->snd = snd;
s->start_time = snd->GetStartTime();
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
}
void RageSound_ALSA9_Software::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!snds[i]->stopping) continue;
if(GetPosition(snds[i]->snd) < snds[i]->flush_pos)
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
}
}
void RageSound_ALSA9_Software::StopMixing(RageSoundBase *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
/* If nothing is playing, reset the sample count; this is just to
* prevent eventual overflow. */
if( sounds.empty() )
pcm->Reset();
}
int64_t RageSound_ALSA9_Software::GetPosition(const RageSoundBase *snd) const
{
return pcm->GetPosition();
}
void RageSound_ALSA9_Software::SetupDecodingThread()
{
setpriority( PRIO_PROCESS, 0, -5 );
}
RageSound_ALSA9_Software::RageSound_ALSA9_Software()
{
@@ -3,25 +3,13 @@
#include "RageSound.h"
#include "RageThreads.h"
#include "RageSoundDriver.h"
#include "RageSoundDriver_Generic_Software.h"
#include "ALSA9Helpers.h"
class RageSound_ALSA9_Software: public RageSoundDriver
class RageSound_ALSA9_Software: public RageSound_Generic_Software
{
private:
struct sound
{
RageSoundBase *snd;
RageTimer start_time;
bool stopping;
int64_t flush_pos; /* state == STOPPING only */
sound() { snd = NULL; stopping=false; }
};
/* List of currently playing sounds: */
vector<sound *> sounds;
bool shutdown;
Alsa9Buf *pcm;
@@ -34,13 +22,12 @@ private:
public:
/* virtuals: */
void StartMixing(RageSoundBase *snd);
void StopMixing(RageSoundBase *snd);
int64_t GetPosition( const RageSoundBase *snd ) const;
float GetPlayLatency() const;
int GetSampleRate( int rate ) const;
void Update(float delta);
void SetupDecodingThread();
RageSound_ALSA9_Software();
~RageSound_ALSA9_Software();
@@ -49,7 +36,7 @@ public:
#endif
/*
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
* Copyright (c) 2003-2004 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*