use RageSound_Generic_Software
This commit is contained in:
@@ -14,11 +14,11 @@
|
||||
#include <sys/time.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
const int channels = 2;
|
||||
static const int channels = 2;
|
||||
int samplerate = 44100;
|
||||
|
||||
const int samples_per_frame = channels;
|
||||
const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
|
||||
static const int samples_per_frame = channels;
|
||||
static const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
|
||||
|
||||
/* Linux 2.6 has a fine-grained scheduler. We can almost always use a smaller buffer
|
||||
* size than in 2.4. XXX: Some cards can handle smaller buffer sizes than others. */
|
||||
@@ -39,7 +39,7 @@ void RageSound_ALSA9_Software::MixerThread()
|
||||
* assigns it; we might get here before that happens, though. */
|
||||
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
|
||||
|
||||
setpriority( PRIO_PROCESS, getpid(), -15 );
|
||||
setpriority( PRIO_PROCESS, 0, -15 );
|
||||
|
||||
// RageTimer UnderrunTest;
|
||||
while(!shutdown)
|
||||
@@ -66,130 +66,30 @@ bool RageSound_ALSA9_Software::GetData()
|
||||
if( frames_to_fill <= 0 )
|
||||
return false;
|
||||
|
||||
/* Sint16 represents a single sample
|
||||
* each frame contains one sample per channel
|
||||
*/
|
||||
static Sint16 *buf = NULL;
|
||||
static Sint16 *buf = NULL;
|
||||
if (!buf)
|
||||
buf = new Sint16[max_writeahead*samples_per_frame];
|
||||
|
||||
static SoundMixBuffer mix;
|
||||
|
||||
const int64_t play_pos = pcm->GetPlayPos();
|
||||
const int64_t cur_play_pos = pcm->GetPosition();
|
||||
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
for(unsigned i = 0; i < sounds.size(); ++i)
|
||||
{
|
||||
if(sounds[i]->stopping)
|
||||
continue;
|
||||
|
||||
int bytes_read = 0;
|
||||
int bytes_left = frames_to_fill*bytes_per_frame;
|
||||
|
||||
/* Does the sound have a start time? */
|
||||
if( !sounds[i]->start_time.IsZero() )
|
||||
{
|
||||
/* If the sound is supposed to start at a time past this buffer, insert silence. */
|
||||
const int64_t iFramesUntilThisBuffer = play_pos - cur_play_pos;
|
||||
const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
|
||||
const int64_t iFramesBeforeStart = int64_t( fSecondsBeforeStart * samplerate );
|
||||
const int64_t iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer;
|
||||
const int iSilentBytesInThisBuffer = clamp( int(iSilentFramesInThisBuffer * bytes_per_frame), 0, bytes_left );
|
||||
|
||||
memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
|
||||
bytes_read += iSilentBytesInThisBuffer;
|
||||
bytes_left -= iSilentBytesInThisBuffer;
|
||||
|
||||
if( !iSilentBytesInThisBuffer )
|
||||
sounds[i]->start_time.SetZero();
|
||||
}
|
||||
|
||||
/* Call the callback.
|
||||
* Get the units straight,
|
||||
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
|
||||
*/
|
||||
int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, play_pos+bytes_read/bytes_per_frame );
|
||||
bytes_read += got;
|
||||
bytes_left -= got;
|
||||
|
||||
mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16), sounds[i]->snd->GetVolume() );
|
||||
|
||||
if( bytes_left > 0 )
|
||||
{
|
||||
/* This sound is finishing. */
|
||||
sounds[i]->stopping = true;
|
||||
sounds[i]->flush_pos = pcm->GetPlayPos() + (bytes_read / bytes_per_frame);
|
||||
}
|
||||
}
|
||||
L.Unlock();
|
||||
|
||||
memset( buf, 0, frames_to_fill * bytes_per_frame );
|
||||
mix.read( buf );
|
||||
|
||||
this->Mix( buf, frames_to_fill, play_pos, cur_play_pos );
|
||||
pcm->Write( buf, frames_to_fill );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void RageSound_ALSA9_Software::StartMixing(RageSoundBase *snd)
|
||||
{
|
||||
sound *s = new sound;
|
||||
s->snd = snd;
|
||||
s->start_time = snd->GetStartTime();
|
||||
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
sounds.push_back(s);
|
||||
}
|
||||
|
||||
void RageSound_ALSA9_Software::Update(float delta)
|
||||
{
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
/* SoundStopped might erase sounds out from under us, so make a copy
|
||||
* of the sound list. */
|
||||
vector<sound *> snds = sounds;
|
||||
for(unsigned i = 0; i < snds.size(); ++i)
|
||||
{
|
||||
if(!snds[i]->stopping) continue;
|
||||
|
||||
if(GetPosition(snds[i]->snd) < snds[i]->flush_pos)
|
||||
continue; /* stopping but still flushing */
|
||||
|
||||
/* This sound is done. */
|
||||
snds[i]->snd->StopPlaying();
|
||||
}
|
||||
}
|
||||
|
||||
void RageSound_ALSA9_Software::StopMixing(RageSoundBase *snd)
|
||||
{
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
/* Find the sound. */
|
||||
unsigned i;
|
||||
for(i = 0; i < sounds.size(); ++i)
|
||||
if(sounds[i]->snd == snd) break;
|
||||
if(i == sounds.size())
|
||||
{
|
||||
LOG->Trace("not stopping a sound because it's not playing");
|
||||
return;
|
||||
}
|
||||
|
||||
delete sounds[i];
|
||||
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
|
||||
|
||||
/* If nothing is playing, reset the sample count; this is just to
|
||||
* prevent eventual overflow. */
|
||||
if( sounds.empty() )
|
||||
pcm->Reset();
|
||||
}
|
||||
|
||||
|
||||
int64_t RageSound_ALSA9_Software::GetPosition(const RageSoundBase *snd) const
|
||||
{
|
||||
return pcm->GetPosition();
|
||||
}
|
||||
|
||||
void RageSound_ALSA9_Software::SetupDecodingThread()
|
||||
{
|
||||
setpriority( PRIO_PROCESS, 0, -5 );
|
||||
}
|
||||
|
||||
|
||||
RageSound_ALSA9_Software::RageSound_ALSA9_Software()
|
||||
{
|
||||
|
||||
@@ -3,25 +3,13 @@
|
||||
|
||||
#include "RageSound.h"
|
||||
#include "RageThreads.h"
|
||||
#include "RageSoundDriver.h"
|
||||
#include "RageSoundDriver_Generic_Software.h"
|
||||
|
||||
#include "ALSA9Helpers.h"
|
||||
|
||||
class RageSound_ALSA9_Software: public RageSoundDriver
|
||||
class RageSound_ALSA9_Software: public RageSound_Generic_Software
|
||||
{
|
||||
private:
|
||||
struct sound
|
||||
{
|
||||
RageSoundBase *snd;
|
||||
RageTimer start_time;
|
||||
bool stopping;
|
||||
int64_t flush_pos; /* state == STOPPING only */
|
||||
sound() { snd = NULL; stopping=false; }
|
||||
};
|
||||
|
||||
/* List of currently playing sounds: */
|
||||
vector<sound *> sounds;
|
||||
|
||||
bool shutdown;
|
||||
|
||||
Alsa9Buf *pcm;
|
||||
@@ -34,13 +22,12 @@ private:
|
||||
|
||||
public:
|
||||
/* virtuals: */
|
||||
void StartMixing(RageSoundBase *snd);
|
||||
void StopMixing(RageSoundBase *snd);
|
||||
int64_t GetPosition( const RageSoundBase *snd ) const;
|
||||
float GetPlayLatency() const;
|
||||
int GetSampleRate( int rate ) const;
|
||||
|
||||
void Update(float delta);
|
||||
|
||||
void SetupDecodingThread();
|
||||
|
||||
|
||||
RageSound_ALSA9_Software();
|
||||
~RageSound_ALSA9_Software();
|
||||
@@ -49,7 +36,7 @@ public:
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
|
||||
* Copyright (c) 2003-2004 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user