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@@ -1045,6 +1045,8 @@ void GameState::GetFinalEvalStats( StageStats& statsOut ) const
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/* Scale radar percentages back down to roughly 0..1. Don't scale RADAR_NUM_TAPS_AND_HOLDS
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* and the rest, which are counters. */
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// FIXME: Weight each song by the number of stages it took to account for
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// long, marathon.
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FOREACH_EnabledPlayer( p )
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{
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for( int r = 0; r < RADAR_NUM_TAPS_AND_HOLDS; r++)
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