diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 37095edad6..523dea4be2 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1045,6 +1045,8 @@ void GameState::GetFinalEvalStats( StageStats& statsOut ) const /* Scale radar percentages back down to roughly 0..1. Don't scale RADAR_NUM_TAPS_AND_HOLDS * and the rest, which are counters. */ + // FIXME: Weight each song by the number of stages it took to account for + // long, marathon. FOREACH_EnabledPlayer( p ) { for( int r = 0; r < RADAR_NUM_TAPS_AND_HOLDS; r++)