fix EFFECT_STRETCH_SPIN
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@@ -226,7 +226,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath )
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m_Sprites.push_back(new Sprite);
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m_Sprites.back()->LoadBG( sPath );
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m_Sprites.back()->ScaleToCover( RectI(SCREEN_LEFT-200,SCREEN_TOP-200,SCREEN_RIGHT+200,SCREEN_BOTTOM+200) );
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m_Sprites.back()->SetEffectSpin( RageVector3(0,0,1) );
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m_Sprites.back()->SetEffectSpin( RageVector3(0,0,60) );
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}
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break;
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case EFFECT_PARTICLES_SPIRAL_OUT:
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@@ -609,7 +609,7 @@ void BGAnimationLayer::Update( float fDeltaTime )
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for( i=0; i<m_Sprites.size(); i++ )
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{
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float fTexCoords[8];
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m_Sprites[i]->GetCustomTextureCoords( fTexCoords );
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m_Sprites[i]->GetActiveTexCoords( fTexCoords );
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for( int j=0; j<8; j+=2 )
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{
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