fix EFFECT_STRETCH_SPIN

This commit is contained in:
Glenn Maynard
2003-04-21 02:45:40 +00:00
parent 5f791e1510
commit 0145e0d598
+2 -2
View File
@@ -226,7 +226,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath )
m_Sprites.push_back(new Sprite);
m_Sprites.back()->LoadBG( sPath );
m_Sprites.back()->ScaleToCover( RectI(SCREEN_LEFT-200,SCREEN_TOP-200,SCREEN_RIGHT+200,SCREEN_BOTTOM+200) );
m_Sprites.back()->SetEffectSpin( RageVector3(0,0,1) );
m_Sprites.back()->SetEffectSpin( RageVector3(0,0,60) );
}
break;
case EFFECT_PARTICLES_SPIRAL_OUT:
@@ -609,7 +609,7 @@ void BGAnimationLayer::Update( float fDeltaTime )
for( i=0; i<m_Sprites.size(); i++ )
{
float fTexCoords[8];
m_Sprites[i]->GetCustomTextureCoords( fTexCoords );
m_Sprites[i]->GetActiveTexCoords( fTexCoords );
for( int j=0; j<8; j+=2 )
{