diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 4614d594f2..7978ab8b8c 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -1856,7 +1856,7 @@ void ScreenGameplay::Update( float fDeltaTime ) case PLAY_MODE_RAVE: if( GAMESTATE->OneIsHot() ) PlayAnnouncer( "gameplay comment hot", SECONDS_BETWEEN_COMMENTS ); - else if( GAMESTATE->AllAreInDangerOrWorse() ) + else if( GAMESTATE->AllAreInDangerOrWorse() ) PlayAnnouncer( "gameplay comment danger", SECONDS_BETWEEN_COMMENTS ); else PlayAnnouncer( "gameplay comment good", SECONDS_BETWEEN_COMMENTS ); @@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) } else if( SM >= SM_100Combo && SM <= SM_1000Combo ) { - int iCombo = (SM-SM_100Combo+1) * 100; + int iCombo = ( SM-(SM_100Combo+1) ) * 100; PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 ); } else if( SM == SM_ComboStopped )