consolidate sync change strings and logic
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@@ -82,11 +82,6 @@ static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" );
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static LocalizedString AUTO_PLAY_CPU ( "ScreenSyncOverlay", "AutoPlayCPU" );
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static LocalizedString AUTO_SYNC_SONG ( "ScreenSyncOverlay", "AutoSync Song" );
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static LocalizedString AUTO_SYNC_MACHINE ( "ScreenSyncOverlay", "AutoSync Machine" );
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static LocalizedString EARLIER ( "ScreenSyncOverlay", "earlier" );
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static LocalizedString LATER ( "ScreenSyncOverlay", "later" );
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static LocalizedString GLOBAL_OFFSET_FROM ( "ScreenSyncOverlay", "Global Offset from %+.3f to %+.3f (notes %s)" );
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static LocalizedString SONG_OFFSET_FROM ( "ScreenSyncOverlay", "Song offset from %+.3f to %+.3f (notes %s)" );
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static LocalizedString TEMPO_SEGMENT_FROM ( "ScreenSyncOverlay", "%s tempo segment from %+.3f BPM to %+.3f BPM." );
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void ScreenSyncOverlay::UpdateText()
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{
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vector<RString> vs;
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@@ -109,53 +104,8 @@ void ScreenSyncOverlay::UpdateText()
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if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls available
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{
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{
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float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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float fDelta = fNew - fOld;
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if( fabsf(fDelta) > 0.00001f )
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{
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vs.push_back( ssprintf(
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GLOBAL_OFFSET_FROM.GetValue(),
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fOld,
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fNew,
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(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ) );
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}
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}
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{
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float fOld = AdjustSync::s_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
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float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
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float fDelta = fNew - fOld;
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if( fabsf(fDelta) > 0.00001f )
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{
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vs.push_back( ssprintf(
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SONG_OFFSET_FROM.GetValue(),
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fOld,
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fNew,
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(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ) );
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}
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}
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ASSERT( AdjustSync::s_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
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for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
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{
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float fOldBpm = AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS * 60;
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float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS * 60;
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float fDelta = fNewBpm - fOldBpm;
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if( fabsf(fDelta) > 0.00001f )
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{
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vs.push_back( ssprintf(
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TEMPO_SEGMENT_FROM.GetValue(),
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FormatNumberAndSuffix(i+1).c_str(),
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fOldBpm,
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fNewBpm ) );
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}
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}
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AdjustSync::GetSyncChangeTextGlobal( vs );
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AdjustSync::GetSyncChangeTextSong( vs );
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}
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m_textStatus.SetText( join("\n",vs) );
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