missed DQ changes

This commit is contained in:
Glenn Maynard
2007-04-26 00:54:33 +00:00
parent 6494893afb
commit 0036068bd5
2 changed files with 10 additions and 0 deletions
+9
View File
@@ -646,7 +646,10 @@ void Player::Update( float fDeltaTime )
Step( iTrack, iHeadRow, now, false, false ); Step( iTrack, iHeadRow, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY ) if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true; STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
m_pPlayerStageStats->m_bDisqualified = true;
}
} }
} }
@@ -828,7 +831,10 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
// TODO: Make the CPU miss sometimes. // TODO: Make the CPU miss sometimes.
bIsHoldingButton &= true; bIsHoldingButton &= true;
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY ) if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true; STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
m_pPlayerStageStats->m_bDisqualified = true;
}
} }
else else
{ {
@@ -2250,7 +2256,10 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
{ {
Step( t, r, now, false, false ); Step( t, r, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY ) if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true; STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
m_pPlayerStageStats->m_bDisqualified = true;
}
} }
} }
} }
+1
View File
@@ -1732,6 +1732,7 @@ void ScreenGameplay::Update( float fDeltaTime )
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi ) FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{ {
pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveComboOf30OrMoreMisses; pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveComboOf30OrMoreMisses;
pi->GetPlayerStageStats()->m_bDisqualified = true;
} }
AbortGiveUp( false ); AbortGiveUp( false );