missed DQ changes
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@@ -646,7 +646,10 @@ void Player::Update( float fDeltaTime )
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Step( iTrack, iHeadRow, now, false, false );
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Step( iTrack, iHeadRow, now, false, false );
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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{
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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m_pPlayerStageStats->m_bDisqualified = true;
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}
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}
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}
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}
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}
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@@ -828,7 +831,10 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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// TODO: Make the CPU miss sometimes.
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// TODO: Make the CPU miss sometimes.
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bIsHoldingButton &= true;
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bIsHoldingButton &= true;
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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{
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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m_pPlayerStageStats->m_bDisqualified = true;
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}
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}
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}
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else
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else
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{
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{
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@@ -2250,7 +2256,10 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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{
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{
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Step( t, r, now, false, false );
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Step( t, r, now, false, false );
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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{
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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m_pPlayerStageStats->m_bDisqualified = true;
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}
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}
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}
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}
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}
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}
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}
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@@ -1732,6 +1732,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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{
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{
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pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveComboOf30OrMoreMisses;
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pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveComboOf30OrMoreMisses;
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pi->GetPlayerStageStats()->m_bDisqualified = true;
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}
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}
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AbortGiveUp( false );
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AbortGiveUp( false );
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