missed DQ changes
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@@ -1732,6 +1732,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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{
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pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveComboOf30OrMoreMisses;
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pi->GetPlayerStageStats()->m_bDisqualified = true;
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}
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AbortGiveUp( false );
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