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itgmania212121/stepmania/src/SnapDisplay.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: SnapDisplay
Desc: A graphic displayed in the SnapDisplay during edit.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "SnapDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ArrowEffects.h"
#include "GameManager.h"
#include "GameState.h"
#include "ThemeManager.h"
SnapDisplay::SnapDisplay()
{
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int i;
for( i=0; i<2; i++ )
{
m_sprIndicators[i].Load( THEME->GetPathTo("Graphics","edit snap indicator") );
this->AddChild( &m_sprIndicators[i] );
}
m_NoteType = NOTE_TYPE_4TH;
RageColor color = NoteTypeToColor( m_NoteType );
for( i=0; i<2; i++ )
m_sprIndicators[i].SetDiffuse( color );
m_iNumCols = 0;
}
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void SnapDisplay::Load( PlayerNumber pn )
{
m_iNumCols = GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer;
m_sprIndicators[0].StopTweening();
m_sprIndicators[1].StopTweening();
m_sprIndicators[0].SetX( -ARROW_SIZE * (m_iNumCols/2 + 0.5f) );
m_sprIndicators[1].SetX( ARROW_SIZE * (m_iNumCols/2 + 0.5f) );
}
bool SnapDisplay::PrevSnapMode()
{
if( m_NoteType == 0 )
return false;
m_NoteType = NoteType(m_NoteType-1);
SnapModeChanged();
return true;
}
bool SnapDisplay::NextSnapMode()
{
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if( m_NoteType == NOTE_TYPE_16TH ) // this is the smallest snap we should allow
return false;
m_NoteType = NoteType(m_NoteType+1);
SnapModeChanged();
return true;
}
void SnapDisplay::SnapModeChanged()
{
RageColor color = NoteTypeToColor( m_NoteType );
for( int i=0; i<2; i++ )
{
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m_sprIndicators[i].StopTweening();
m_sprIndicators[i].BeginTweening( 0.3f );
m_sprIndicators[i].SetTweenDiffuse( color );
}
}