Files
itgmania212121/stepmania/src/ScreenInstructions.cpp
T

153 lines
4.1 KiB
C++
Raw Normal View History

2003-02-16 04:01:45 +00:00
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenInstructions
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenInstructions.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
2003-01-02 07:54:28 +00:00
#include "RageSoundManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
2002-12-17 20:58:53 +00:00
#include "PrefsManager.h"
#define HELP_TEXT THEME->GetMetric("ScreenInstructions","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenInstructions","TimerSeconds")
#define NEXT_SCREEN_ARCADE THEME->GetMetric("ScreenInstructions","NextScreenArcade")
#define NEXT_SCREEN_ONI THEME->GetMetric("ScreenInstructions","NextScreenOni")
2003-02-25 00:33:42 +00:00
#define NEXT_SCREEN_BATTLE THEME->GetMetric("ScreenInstructions","NextScreenBattle")
ScreenInstructions::ScreenInstructions()
{
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
//
// Skip this screen unless someone chose easy or beginner
//
2003-03-09 00:55:49 +00:00
if( !PREFSMAN->m_bInstructions )
{
HandleScreenMessage( SM_GoToNextScreen );
return;
}
2003-02-25 00:33:42 +00:00
if( GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE )
{
2003-02-25 00:33:42 +00:00
Difficulty easiestDifficulty = (Difficulty)(NUM_DIFFICULTIES-1);
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p] );
}
if( easiestDifficulty > DIFFICULTY_EASY )
{
2003-03-09 00:55:49 +00:00
HandleScreenMessage( SM_GoToNextScreen );
2003-02-25 00:33:42 +00:00
return;
}
}
2003-03-09 00:55:49 +00:00
m_Menu.Load("ScreenInstructions");
this->AddChild( &m_Menu );
CString sHowToPlayPath;
2003-03-09 00:55:49 +00:00
if( GAMESTATE->m_PlayMode != PLAY_MODE_INVALID )
sHowToPlayPath = THEME->GetPathTo("Graphics","ScreenInstructions "+PlayModeToString(GAMESTATE->m_PlayMode)) ;
else
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
m_sprHowToPlay.Load( sHowToPlayPath );
m_sprHowToPlay.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_sprHowToPlay );
m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH );
m_sprHowToPlay.BeginTweening( 0.4f ); // sleep
m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE );
m_sprHowToPlay.SetTweenX( CENTER_X );
2002-08-27 16:53:25 +00:00
2003-03-09 00:55:49 +00:00
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenInstructions music") );
}
ScreenInstructions::~ScreenInstructions()
{
LOG->Trace( "ScreenInstructions::~ScreenInstructions()" );
}
void ScreenInstructions::Update( float fDeltaTime )
{
//LOG->Trace( "ScreenInstructions::Update(%f)", fDeltaTime );
Screen::Update( fDeltaTime );
}
void ScreenInstructions::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
2003-03-09 00:55:49 +00:00
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
2003-03-09 00:55:49 +00:00
if( m_Menu.IsTransitioning() )
return;
// default input handler
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
this->MenuStart(PLAYER_1);
break;
2002-08-28 22:42:40 +00:00
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
SCREENMAN->SetNewScreen( NEXT_SCREEN_ARCADE );
break;
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
SCREENMAN->SetNewScreen( NEXT_SCREEN_ONI );
break;
2003-02-25 00:33:42 +00:00
case PLAY_MODE_BATTLE:
SCREENMAN->SetNewScreen( NEXT_SCREEN_BATTLE );
break;
default:
ASSERT(0);
}
break;
}
}
void ScreenInstructions::MenuBack( PlayerNumber pn )
{
2003-03-09 00:55:49 +00:00
m_Menu.Back( SM_GoToPrevScreen );
}
void ScreenInstructions::MenuStart( PlayerNumber pn )
{
2003-03-09 00:55:49 +00:00
m_Menu.StartTransitioning( SM_GoToNextScreen );
m_sprHowToPlay.StopTweening();
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
m_sprHowToPlay.SetTweenX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
}