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itgmania212121/stepmania/src/ScreenInstructions.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenInstructions
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenInstructions.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
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#include "RageSoundManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
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#include "PrefsManager.h"
#define HELP_TEXT THEME->GetMetric("ScreenInstructions","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenInstructions","TimerSeconds")
#define NEXT_SCREEN_ARCADE THEME->GetMetric("ScreenInstructions","NextScreenArcade")
#define NEXT_SCREEN_ONI THEME->GetMetric("ScreenInstructions","NextScreenOni")
ScreenInstructions::ScreenInstructions()
{
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
m_Menu.Load(
THEME->GetPathTo("BGAnimations","Instructions"),
THEME->GetPathTo("Graphics","Instructions Top Edge"),
HELP_TEXT, false, true, TIMER_SECONDS
);
this->AddChild( &m_Menu );
if(!PREFSMAN->m_bInstructions)
{
this->SendScreenMessage( SM_GoToNextScreen, 0 );
m_Menu.ImmedOffScreenToMenu();
return;
}
//
// Skip this screen unless someone chose easy or beginner
//
Difficulty easiestDifficulty = DIFFICULTY_HARD;
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p] );
}
if( easiestDifficulty > DIFFICULTY_EASY )
{
this->SendScreenMessage( SM_GoToNextScreen, 0 );
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m_Menu.ImmedOffScreenToMenu();
return;
}
m_Menu.TweenOnScreenFromMenu( SM_None, true );
CString sHowToPlayPath;
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
sHowToPlayPath = THEME->GetPathTo("Graphics","instructions arcade");
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break;
case PLAY_MODE_NONSTOP:
sHowToPlayPath = THEME->GetPathTo("Graphics","instructions nonstop");
break;
case PLAY_MODE_ONI:
sHowToPlayPath = THEME->GetPathTo("Graphics","instructions oni");
break;
case PLAY_MODE_ENDLESS:
sHowToPlayPath = THEME->GetPathTo("Graphics","instructions endless");
break;
default:
ASSERT(0);
}
m_sprHowToPlay.Load( sHowToPlayPath );
m_sprHowToPlay.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_sprHowToPlay );
m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH );
m_sprHowToPlay.BeginTweening( 0.4f ); // sleep
m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_BIAS_BEGIN );
m_sprHowToPlay.SetTweenX( CENTER_X );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","instructions music") );
}
ScreenInstructions::~ScreenInstructions()
{
LOG->Trace( "ScreenInstructions::~ScreenInstructions()" );
}
void ScreenInstructions::Update( float fDeltaTime )
{
//LOG->Trace( "ScreenInstructions::Update(%f)", fDeltaTime );
Screen::Update( fDeltaTime );
}
void ScreenInstructions::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
m_Menu.DrawTopLayer();
Screen::DrawPrimitives(); // draw instructions graphic on top of all the others!
}
void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( m_Menu.IsClosing() )
return;
// default input handler
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
this->MenuStart(PLAYER_1);
break;
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case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
SCREENMAN->SetNewScreen( NEXT_SCREEN_ARCADE );
break;
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
SCREENMAN->SetNewScreen( NEXT_SCREEN_ONI );
break;
default:
ASSERT(0);
}
break;
}
}
void ScreenInstructions::MenuBack( PlayerNumber pn )
{
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
void ScreenInstructions::MenuStart( PlayerNumber pn )
{
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
m_sprHowToPlay.StopTweening();
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_BIAS_END );
m_sprHowToPlay.SetTweenX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
}