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itgmania212121/stepmania/src/smpackage/smpackageUtil.h
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#ifndef SMPackageUtil_H
#define SMPackageUtil_H
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namespace SMPackageUtil
{
void WriteStepManiaInstallDirs( const vector<RString>& asInstallDirsToWrite );
void GetStepManiaInstallDirs( vector<RString>& asInstallDirsOut );
void AddStepManiaInstallDir( RString sNewInstallDir );
void SetDefaultInstallDir( int iInstallDirIndex );
void SetDefaultInstallDir( RString sInstallDir );
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bool GetPref( RString name, bool &val );
bool SetPref( RString name, bool val );
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RString GetPackageDirectory(RString path);
bool IsValidPackageDirectory(RString path);
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bool LaunchGame();
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}
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#endif